The goal is unapologetic aggro. Hopefully you can throw enough creatures before turn 4-5 to kill.
Creatures:
Kari, provides great evasion and seems to be harder to block than most people expect. This is especially true in the early game. Plus, the monkey is great at hitting with buffed damage.
The Hope of Ghirapur, adds to the evasion and protects from removal and lifegain.
Scrapheap Scrounger, will insure your board is always flush with attackers.
The Weldfast Engineer, gives your opponent a dilemma, either kill it due to its +2/0 buff to artifact creatures, or remove another creature that is either more evasive or hard to deal with. Often this will waste their 3-4 turn which can make an opening to swing in.
Inventor's Apprentice, is a solid turn 1 drop.
Fleetwheel Cruiser, makes a decent closer. I am still kinda searching for something else that may take its slot.
The Combustible Gearhulk is by far my least favorite card in the deck. I am really open to suggestions for this one. I was kinda thinking the Mindwrack could take its place.
If you have suggestions I will gladly take them.
Testing: I am currently testing whether replacing Inventor's Apprentice with Bomat Courier is worth it. I will update when testing is done.