3-1, was in 7th when forced to drop
Sometimes, having to go to work just stinks. Don't get me wrong, glad i have one, just sometimes, it's really tempting to call in lol.
They got going 20 min late, so that did not help.
5 round Swiss, I was in 7th after four rounds. Only loss came to a major mana screw (twice!!!) against a fast paced token pooper. Otherwise, deck did really well, the new additions quite helpful. I added tutors for mid to late game assistance, to grab cards I need to win (pike, the blight dragon) and I added The Blight Dragon for muscle and a quick finish. Now, if I stall due to mana flooding, I am much more likely going to be able to stabilize. It made a difference in two of the three wins tonight (first round mirror match- fast infect, blue green, had to remove slow cards for kill cards and mana leaks).
Round 1: G/U infect. Pulled the V emisary & titanic growth combo on me in two of our damn games, glad I had a vapor snag inone of those. 2-1.
Round 2: Haunted humans white with black splash. Fast and hard to deal with when mana was stubborn. Game two the worst, no second land until turn four. Mulligan'd to no avail.
Round 3: Haunted humans again. This time deck was better, took it 2-0
Round 4: G/W Angels and humans aggro, utilizing soulbond and heavy mana ramp. Took it 2-0.
Round 5: Had to drop, grr. Was in 7th at time.
Ha! Zoso, I was just about to suggest that. I just put two Inkmoths into my Delver a la Drake deck, and it got me thinking about Infect a little.
I Deckcycled, and there on the first page was The Infectious Delver! I had to have a look. Nice deck! Sounds like the mono-black can give trouble; I found that yesterday with my Delver deck.
Can you tell me about the performance of Turn Aside ? I hadn't considered it, how often does it rock/fail?
July 8, 2012 7:48 a.m.
@ Zoso: I've thought about it, just haven't tried it, because I've been cheap. :P
I might give it a shot though.
@ Long_Con: Turn aside has done well for me. It is a one mana counter that takes care of problem cards, especially if I don't have card:Apostle's Blessing on hand. The way I decide between the two is usually dependent on the amount of open mana left. If someone drops a removal on the delver/agent and they are tapped out, then turn aside works great. If they are still holding cards in hand and they have open mana, I am going with the blessing just to kill the color all together.
Apostle is great for sneaking around flying blockers too. :)
July 8, 2012 9:37 p.m.
in all honesty, i think you should just drop the whole infect business all together. drop the black and instead use green for Rancor and other green buff spells. i see this winning just as well without infect and it can be used post rotation.
July 8, 2012 11:56 p.m.
Infect makes it fun; I enjoy the looks on people's faces as I they think I intend to swing for 8 damage on a Pike led creature, only to drop tainted strike and do it for 10. And it's funny how nervous people get when they see a blighted agent hit the field.
And aside from mistakes I've made in gameplay myself (a lot of overtime= poor thinking) and some wacky mana issues (mana flooding on a 14 land deck, wtf?), this deck does quite well.
Post rotation this deck is done anyway. I lose:
Setting this up to run on green mana and green pumps requires a complete and utter overhaul, changing this deck into something else entirely. And while Rancor is a good enchantment, I am not liking it for Delver deck- Delver wants less permanents and more buffs- just because rancor can bounce from a graveyard, does not mean it fits this.
Appreciate the feedback nonetheless.
July 9, 2012 1:47 a.m.
Agreed on the Rancor ... awesome spell, but not for Delver.
July 9, 2012 7:42 a.m.
July 9, 2012 10:54 p.m.
July 12, 2012 3:09 a.m.
Something that is a must...and cheap (might I add) replace the Negate s for Corrupted Resolve s, they do the same, and turn two, I bet you spend most o your mana anyway to get a poison couter strike on your opponent anyway, so by turn 3 (I have played this alot) you have the use of that mana finally to counter things and they are poisoned....yay counter anything! I sideboard negates to swap out though if they are really defended well
July 12, 2012 10:56 a.m.
if you had the money, is this what you would run? deck:poisonous-delver
+1 as I love infect, and honestly, never really agreed with running over 20 lands...people always say I need more, but I always draw into the perfect number of lands every game :P we should talk, u have great ideas and I have tons of money....co-made decks? XD
July 12, 2012 11:06 a.m.
Also, ever thought of running card:Runechanter's Pike in here? it is a dollar card, run maybe 2...only 2 mana to play and 2 to equip, kinda a later game card when you need a buff for attack...you get one card equiped with it, then use tainted strike, gives about a +5-6 buff late game....on your delver that is a 9 swing
July 12, 2012 11:11 a.m.
and sorry to comment so much, but Virulent Wound is a great card, a one drop instant, gets your opponent a poison counter...can be used for Corrupted Resolve if you have not yet gotten them poisoned and kills off small creatures or weakens big guys
July 12, 2012 11:14 a.m.
Wild defiance is an excellent card, and one that would probably sync beautifully into a Delver deck, but getting actual green mana into this deck would require some serious overhaul, as well as increasing CMC while decreasing the amounts of Instants and sorceries. That is not to say that the idea does not interest me, I will undoubtedly spend hours playing with it, especially because there is no FNM tomorrow (Draft only, I don't feel like drafting).
I just doubt I can make that work. Btw- I like the soulbond deck, I happen to be a fan of the Champion of Lambholt
I had four phyresis in here before, and I found that this actually performs better without them. Adding so more counter/protection stuff in place of the enchantments made it more likely my stuff would live, added more fodder for the Runechanter's pikes, and made little difference in the infect run.
I had Corrupted Resolve in here at one time, early in development, but found I rarely used it. Often, I don't have infect counters on my opponent, unless I get a blighted agent out early and him able to stick despite removal. Typically, my infect swings are one time- I don't swing for a few points here and a couple there, I am swinging turns 3-6 for 10-12 infect, all in one go, for an instant win.
Mainly, negate is to deal with Geth's verdicts, board wipes (hate that bonfire of the damned), and low mana problem planeswalkers (Liliana is a pain).
As for Runechanter's pike- the card is present and very much used. Runechanter's pike is what fuel's most of the early wins, assuming I can get one down on turn 2 or 3, I equip it asap, burn phyrexian mana spells, and then go for the killl.
I had virulent wounds, but the only time it ever helped is against mana dorks and occasional mirror matches (Delvers), where I had one in time to go after their delver before it evolved. Just found it didn't work for me.
I appreciate the feedback, as well as the compliment. I always try to come up with something different or unique- I'm a total Johnny, lol. Keep an eye on my profile, I periodically put up odd ideas I get and find some measure of success with. :)