HAHA REALLY like this deck. Stopped running infect because it started to get old but this may be enough to get me to try it again +1. Well done, sir!
June 24, 2012 5:28 p.m.
July 5, 2012 12:33 p.m.
@ Avanth: If I owned them, I might work them in, but I made this deck really cheap on purpose- I have not had as much extra money, so I decided to see what success I could have with a low cost deck. It took me a long while to be willing to spend the money on the Darkslick Shores , and even those I got for a really good price ($23 for 4) on Ebay. All in all, this deck rings in at less than $50, not including the sideboard. By adding two snapcasters, I double the cost. 0_0
@ Axton: Yes I do, and I totally went top four with it, and I totally had 4 mana floods that night as well, despite running only 14 lands. I seem to be prone to the most horrendous mana floods, and it baffles the people I play with, as I often draw lands at a 50/50 rate with lands to non-lands. This deck is set up to be EXTREMELY mana light- I can get started on one, two means I am in the game, and three is just making things easier. The only time I want four lands is if I am within a turn or two of winning, since four lands gives me a little more flexibility with instants.
Basically, at running 14-15 lands, I should see a land every 4 cards. If I start as player 1, I will in theory see 2 by turn two most games, and if I am player 2, I will see two lands by turn 1 the majority of the time (about 70%). With all the draw options I have, I typically see one of those every 5 cards, and these help me dig out lands sooner. When the land to non land rations go the way I want them, I have three lands by turn 3-4, and if I got to a turn 6, I might have four lands.
Most often, I do not get screwed, I get flooded. I start with two in my hand, and then 5 out of 7 of my next draws end up being lands some how, meaning I am at a 50/50 ratio, more than double what I should have. This is incredibly frustrating, and implausible really. But it happens.
Anyway, the statistics behind it state I should get the land counts I want most of the time, and that is the best we aim for. If I wasn't such a flooder, I'd probably drop negates and go to 16. >_>
July 5, 2012 8:36 p.m.
Ha! Zoso, I was just about to suggest that. I just put two Inkmoths into my Delver a la Drake deck, and it got me thinking about Infect a little.
I Deckcycled, and there on the first page was The Infectious Delver! I had to have a look. Nice deck! Sounds like the mono-black can give trouble; I found that yesterday with my Delver deck.
Can you tell me about the performance of Turn Aside ? I hadn't considered it, how often does it rock/fail?
July 8, 2012 7:48 a.m.
@ Zoso: I've thought about it, just haven't tried it, because I've been cheap. :P
I might give it a shot though.
@ Long_Con: Turn aside has done well for me. It is a one mana counter that takes care of problem cards, especially if I don't have card:Apostle's Blessing on hand. The way I decide between the two is usually dependent on the amount of open mana left. If someone drops a removal on the delver/agent and they are tapped out, then turn aside works great. If they are still holding cards in hand and they have open mana, I am going with the blessing just to kill the color all together.
Apostle is great for sneaking around flying blockers too. :)
July 8, 2012 9:37 p.m.
in all honesty, i think you should just drop the whole infect business all together. drop the black and instead use green for Rancor and other green buff spells. i see this winning just as well without infect and it can be used post rotation.
July 8, 2012 11:56 p.m.
Infect makes it fun; I enjoy the looks on people's faces as I they think I intend to swing for 8 damage on a Pike led creature, only to drop tainted strike and do it for 10. And it's funny how nervous people get when they see a blighted agent hit the field.
And aside from mistakes I've made in gameplay myself (a lot of overtime= poor thinking) and some wacky mana issues (mana flooding on a 14 land deck, wtf?), this deck does quite well.
Post rotation this deck is done anyway. I lose:
Setting this up to run on green mana and green pumps requires a complete and utter overhaul, changing this deck into something else entirely. And while Rancor is a good enchantment, I am not liking it for Delver deck- Delver wants less permanents and more buffs- just because rancor can bounce from a graveyard, does not mean it fits this.
Appreciate the feedback nonetheless.
July 9, 2012 1:47 a.m.
Agreed on the Rancor ... awesome spell, but not for Delver.
July 9, 2012 7:42 a.m.
July 9, 2012 10:54 p.m.
July 12, 2012 3:09 a.m.
Something that is a must...and cheap (might I add) replace the Negate s for Corrupted Resolve s, they do the same, and turn two, I bet you spend most o your mana anyway to get a poison couter strike on your opponent anyway, so by turn 3 (I have played this alot) you have the use of that mana finally to counter things and they are poisoned....yay counter anything! I sideboard negates to swap out though if they are really defended well
July 12, 2012 10:56 a.m.
if you had the money, is this what you would run? deck:poisonous-delver
+1 as I love infect, and honestly, never really agreed with running over 20 lands...people always say I need more, but I always draw into the perfect number of lands every game :P we should talk, u have great ideas and I have tons of money....co-made decks? XD
July 12, 2012 11:06 a.m.
Also, ever thought of running card:Runechanter's Pike in here? it is a dollar card, run maybe 2...only 2 mana to play and 2 to equip, kinda a later game card when you need a buff for attack...you get one card equiped with it, then use tainted strike, gives about a +5-6 buff late game....on your delver that is a 9 swing
July 12, 2012 11:11 a.m.
and sorry to comment so much, but Virulent Wound is a great card, a one drop instant, gets your opponent a poison counter...can be used for Corrupted Resolve if you have not yet gotten them poisoned and kills off small creatures or weakens big guys
July 12, 2012 11:14 a.m.
Wild defiance is an excellent card, and one that would probably sync beautifully into a Delver deck, but getting actual green mana into this deck would require some serious overhaul, as well as increasing CMC while decreasing the amounts of Instants and sorceries. That is not to say that the idea does not interest me, I will undoubtedly spend hours playing with it, especially because there is no FNM tomorrow (Draft only, I don't feel like drafting).
I just doubt I can make that work. Btw- I like the soulbond deck, I happen to be a fan of the Champion of Lambholt
I had four phyresis in here before, and I found that this actually performs better without them. Adding so more counter/protection stuff in place of the enchantments made it more likely my stuff would live, added more fodder for the Runechanter's pikes, and made little difference in the infect run.
I had Corrupted Resolve in here at one time, early in development, but found I rarely used it. Often, I don't have infect counters on my opponent, unless I get a blighted agent out early and him able to stick despite removal. Typically, my infect swings are one time- I don't swing for a few points here and a couple there, I am swinging turns 3-6 for 10-12 infect, all in one go, for an instant win.
Mainly, negate is to deal with Geth's verdicts, board wipes (hate that bonfire of the damned), and low mana problem planeswalkers (Liliana is a pain).
As for Runechanter's pike- the card is present and very much used. Runechanter's pike is what fuel's most of the early wins, assuming I can get one down on turn 2 or 3, I equip it asap, burn phyrexian mana spells, and then go for the killl.
I had virulent wounds, but the only time it ever helped is against mana dorks and occasional mirror matches (Delvers), where I had one in time to go after their delver before it evolved. Just found it didn't work for me.
I appreciate the feedback, as well as the compliment. I always try to come up with something different or unique- I'm a total Johnny, lol. Keep an eye on my profile, I periodically put up odd ideas I get and find some measure of success with. :)
July 13, 2012 3:18 a.m.
Just FYI, your current deck list has only 59 cards...
September 6, 2012 4:16 a.m.
That would be because there is supposed to be four probes in there. Thanks for the headsup, got it fixed. :)
September 7, 2012 12:36 p.m.
Congrats on your FNM victory! I really love the deck it's just nasty!
September 7, 2012 4:05 p.m.
if this is a mana light deck why 2 Skithiryx, the Blight Dragon and 3 Diabolic Tutor? seems like a waste of cards since most games you probably dont get to use them and even if you do get to that lategame will probably lose to a lot of decks
September 10, 2012 2:12 p.m.
sory for double postand if you would actually use diabolic tutor to get Skithiryx you still wont be able to cast it due to 1 more needed mana
September 10, 2012 2:14 p.m.
nice deck. maybe i'm missing something but wouldn't you be better off with 4x Drowned Catacomb over Darkslick Shores ? just seems like you don't have any use for black on turn 1 or 2 and after that the Darkslick Shores are much less useful.
September 10, 2012 2:36 p.m.
I can and have easily had enough mana to cast Skithiryx.
The deck itself is incredibly mana light, and Plan A could get me the win on 1 mana in theory, 2 has been done on multiple occasions, three being about the sweet range (although four does not hurt when I draw into a pike a bit late). However, I noticed that I was having a lot of trouble with the mid game, if the game were to drag on to that point (bad draws, control decks). I added the Blight Dragon and Tutors as my back up plan.
They are also added because I am a notorious mana flooder. I have the strangest ability to mana flood horrendously, even on this mana light deck. I seriously have many people at my hobby shop who are utterly confounded by my inability to draw into a reasonable ratio of lands- no matter what shuffling technique I employ. So, for those games I flood out (try 8 out of 11 cards lands at times 0_0), I keep the heavier options to help save my butt later.
Actually, the tutors especially have come in handy. I have won games by tutoring for a mutagenic growth- kid not. Tutor for it, and then play it off life, and now I have just swung for game, by giving my piked creature +4 to power (+2 growth, +2 spell cards in grave). I have also one it by getting a Tainted Strike in my hands, to use on a piked Stalker.
The Tutor really can help save you in the middle game scenarios.
I used what I had. Drowned probably would be better, but I am on a budget, so I am using what I got right now. I also had more earlier use black cards at one time, so there was some need for earlier black. Now, the sideboard is a bit black, so it evens out when I board in control for dealing with other fast aggros.
Thanks for the comments. :)
September 11, 2012 9:36 a.m.
right on. makes perfect sense. nice deck in any case.
September 11, 2012 6:44 p.m.
Love the deck, the idea, and the tempo, awesome
It's gonna suck when Return to Ravnica comes in and every cycles.
But i want to see what the next brew you make up is.