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Not so great... won the first round against a BR Blood Artist deck, very close. Lost the next two rounds... some bad draws, and admittedly, some bad decisions. Won the final round against a UR Delver-Talrand deck, and it was my Swords that showed their value over his Pikes that made the difference!
I made Top 8, but this deck can do much better. I don't usually lose two rounds in a night.
Went 3-1 last Friday. Only loss was the first round against a UW Delver-Lingering Spirits deck... heavy control.
I switched out the 4 Runechanter's Pike s this week for 2 Sword of Feast and Famine s, 1 Sword of War and Peace , and at the last minute, 1 Sword of Body and Mind ! Let me just say that they had way more positive impact than the Pike ever did.. and the Pike won me quite a few games! I milled a dude to death with the SoBaM one game! In another, that same sword locked down an Exalted deck by virtue of the Wolf token each round. And the other two swords, they are deadly every time. VERY happy!
So, what to do against control-token decks? I am going to sideboard in two Devastation Tide s. I want to Ponder one into place when I see it, and then strategically tap my mana out. My opponent will take advantage (Lingering Souls comes to mind, for one) and put stuff into play that I can't counter. I will then Miracle Devastation Tide the next turn and follow it up with... a Delver or Invisible Stalker , or whatever.
Third place had a 3-1 record, as did fourth... just like me. But they both got $10 store credit and I got jack. I have to learn how this scoring system works.
Placed 8th with three wins, two losses. Confidence in Delver still very high, though. The first loss was due to a blatant mistake on my part when I found two Islands and a Temporal Mastery with my first turn Ponder . I set it up to draw the Temporal too early, before I would have my second land down to Miracle it. Noob mistake! I was one turn away from winning.
The other round I lost, I simply got mana flooded the first game, and mana screwed the second. I beat that guy's deck last week, and I would have no problem beating it with a fair draw. I should have mulliganed on the mana screw, lesson learned.
Everyone else I was able to keep under control with my array of counterspells and Vapor Snag s, until my win conditions made short work of them. Inkmoth Nexus and Runechanter's Pike won me a couple of games - thank you, Alternate Win Condition!
There were two FNM events in a row, and this deck took third in both. I didn't keep a round-by-round tally of the results, but I only lost one round in each event.
Second event, I lost the first round to a fast Infect deck, and I only lost after he used two Ranger's Guile s to counter my Vapor Snag /Mana Leak , and his Inkmoth Nexus got through just before I would have killed him. Rancor was also involved.
Delver a la Drake made serious waves last Friday, and I overheard several conversations about it. :)
Round 1: Faced a white lifegain deck that never really got going... and if it had, I think I still would have won. 2 - 0
Round 2: Faced a Naya ramp deck that quickly brought out the Thundermaw Hellkite s and Wolfir Silverheart s. Squeaked by a 2 - 1, fantastic Delver comeback in the third game thanks to Talrand, Sky Summoner and Runechanter's Pike .
Round 3: Faced a UR deck that ramped with Sphere of the Suns and Pristine Talisman up to Deadeye Navigator and Zealous Conscripts . Comboed the last two with Gilded Lotus for unlimited mana one game, and I barely lost the round, 1 - 2.
Round 4: Faced BR Vamps, he was mana screwed first game, and I still won the second one fairly easily. 2 - 0.
Round 5: This deck gave me trouble. Elves and birds, Strangleroot Geist s on second AND third turn, then Thundermaw Hellkite and Bonfire of the Damned . It was too fast, and I have decided to sideboard some Redirect s for the Bonfires. 0 - 2.
The thing with Index is that it doesn't replace itself like Ponder , so you have draw disadvantage, and if your next five draws suck (no land when you just need one more, say), you can't even shuffle (like Ponder). Like Cassandra, you are cursed with knowledge of the future, but the inability to do anything about it.
Thanks for the advice, I've been throwing in the 3 Mental Misstep s for the mana dorks... kind of the same result as Gut Shot (2 life for one elf/bird/monk gone), but it also saves me from Tragic Slip and Pillar of Flame . And maybe I can cast it for blue mana, if I have one to spare.
I will playtest against deck:yevas-playground and try subbing in the Phyrexian removals, and see how it goes.
When I playtested against your deck, maybe I didn't play it like you do - how do you like to use Thought Scour ? I mostly waited until my opponent's end step and just drew an extra card at that point. Do you ever Thought Scour yourself? I could see myself casting it on myself to get some more instants/sorceries in the graveyard for a sudden card:Runechanter's Pike boost after blockers are declared.
always Thought Scour self if i need draw then then on my turn but it is mostly at their end step, i would suggest if you want/can get Tamiyo, the Moon Sage as an addition then Thought Scour should also be included with the tamiyo emblem it says draw 3 or draw 1 mill opponent 2 other than that it can fuel your card:Runechanter's Pike and Snapcaster Mage if you get decent mills
Yes, the Invisible Stalker has been very valuable when my opponent keeps burning and Murder ing my stuff, or when they have good defensive creatures. Putting a charged-up card:Runechanter's Pike on a Stalker has won me many games that were trying to settle down into a stalemate.
Conversely, the Snapcaster Mage works against card:Runechanter's Pike, my most devastating late-game weapon. I'm very careful about casting Snaps McGaps... he's amazing for a counterspell repeat though.
I'm going to try a few Swords in the deck, instead of 4 card:Runechanter's Pikes. I think a Sword of Feast and Famine could be the best, giving me mana back to counter stuff, and implementing a little hand control by making them discard. Sword of War and Peace would be great as well, potentially a more reliable source of extra damage than the Pike.
@Azure124: I don't know, I think that Sword of War and Peace might do more damage on a regular basis than the Pike. An early Pike gives a puny plus, or none at all, but the SoWaP always boots power (AND toughness).
Even late game, maybe the Pike would give a healthy +6 to a creature's power, but compare that to the +2 from the Sword, PLUS a few extra damage, PLUS I gain some life, PLUS my creature can't be hurt by Bonfire of the Damned or Oblivion Ring ... and that happens early-, mid-, and late-game.
@apollo62442: It's worth considering, but 18% of my lands are colourless, and the double blue will sometimes hurt me. I know this, because I'm running a couple of Redirect s and I have been in situations where I couldn't use it when I needed it due to Inkmoth Nexus or Ghost Quarter .
The way scoring (or rather tiebreakers) work is the timing of your losses. The earlier you had your losses the worse you will do in a tiebreaker. (They do this since technically you get seeded against other people who lost and they got seeded against people who won early).
The only other tiebreakers are rounds you either lost 2-1 or won 1-2 but i think thats secondary
When I hit turn 4, and put my 4th land down, it's often a judgment call as to whether to tap out and play one of those two, or to hold my lands for counters and play it slow. I usually hold off on casting the 4 CMC stuff until later.
Long story short, Archaeomancer doesn't fit the mana curve of this deck. 4 is the max, and I don't want any more of 'the max'.
Thanks! You're totally right that the Nexus' value here has gone down.
It came in handy last Friday, though, after a boardwipe - a couple of free Infectious hits with the Sword of Feast and Famine , and I was able to keep the discarding going, and all lands, including the Inkmoth herself, untap.
Would you suggest I replace them with mere Islands? I think that two Nexus' still have a bit more utility than basics, and as a monocolour, I can handle the colourlessness of them without a problem.
keeping in 1 Redirect gives you something against a bonfire or other game changing card. i like pike in games that take a longer time as they are more likely going to swing for a kill. what are you going to do after rotation with this maybe i could help with making this post rotation ready
Although I am somewhat interested in going Izzet and seeing how Guttersnipe might fit, I'm not sure I want to take this past rotation. I'm so impressed by RTR so far, that I don't want to limit myself with this deck that I have used so much.
With all the new/reprinted dual lands coming out, I am thinking of adding black to Kessig Repository and try things like Rakdos Shred-Freak and Rakdos' Return.
However, I'm sure I'll keep Delver alive in Izzet form, even if it's not the primary deck I will use. Your input will be most welcome!
I did some playtesting against your decks with your deck against some of mine
vs deck:mono-greenmill you win 2-1
game1: you had 2 delvers opening hand both fliped by turn 3 i couldnt stall enough
game2: i got a t2 rites out and just stalled you to death
game3: i couldnt get a fog out of drawing 8 cards and you swung fo lethal with drakes
overall you did well against turbofog only didnt do well when we both were drawing 8 cards a turn and i was hitting every fog
vs sigarda's army i win 2-1
game1: you couldnt keep pace as a t3 sigarda and you not having a counterspell
game2: i couldnt keep up with 3 flipped delvers on t3
game3: we were both down to 5 i top decked a wolfrun and pushed through
Thalia, Guardian of Thraben put me over the top here making you have to pay the extra mana not letting you counter everything
vs deck:tibalts-reanimator you win 2-0
game1 you kept the board clean of my creatures and won easy
game2 same thing happened
Vapor Snag killed me as i couldn't recast the creatures
vs deck:sorins-infect i win 2-0
game 1 you lost to 2 card:Curse of Death's Hold on back to back turns
game 2 you got hit for 15 poison
you didn't deal well with repeated board wipes and the curse destroy's you
overall you did well the infect matchup was really tough for you but you can destroy reanimator easily. i didnt sub anything for side board which might have made a difference. but keep it up
Wow, thanks! Not surprised I lost to mono-black, I have had some trouble with it before. I haven't actually played against reanimator in real life, but I'm not surprised I can handle it.
The Sigarda's Army results don't surprise me too much, sounds like Game 3 was a pretty exciting game!
I wanted to try myself against Turbofog. Game 1, you were a little mana-flooded, so I kept up fine with counters for fogs, my win. Game 2, I got milled, but I know that with the kind of sideboard I'd be doing, I would be able to stage a planned assault with three or four counters ready, and break through the Fogs.
Game 3 I tried just that, and I was able to bust through. I know you just threw together deck:mono-greenmill for the Challenge, but a usual Turbofog has a few board-sweepers, and that would give me a tough time I'm sure. I'd have to use up valuable counters.
|Date added||1 year|
|Last updated||2 months|
|Legal formats||Commander / EDH, Legacy, Vintage|
|Illegal cards||Ponder , Inkmoth Nexus , Sword of War and Peace , Mana Leak , Vapor Snag , Sword of Feast and Famine , Sword of Body and Mind|
|Top rank||#9 on 2012-08-08|