The Brown Spider

Commander / EDH Gleeock

SCORE: 38 | 29 COMMENTS | 4604 VIEWS | IN 15 FOLDERS


Less CMC, More ramp, more draw —Sept. 14, 2018

  • After test trials I've decided that additional low CMC ramp options need inclusion, although my pet cards were testing out strong, it was a case of smashy loopy games without enough consistency, I was not enjoying the lack of consistent early-game moves.

  • Limited draw being added Syphon Mind is a slug card/draw that I have previously used, gives me the ability to draw without sacrificing the "bleed others" theme that I want to see regularly.

-Will see edit in the near future.

_Kane_ says... #1

I cannot wait to see the chaos unfold!

Here are a few quick suggestions; take'em or leave'em:

Remove Foreboding Ruins to add Savage Lands I believe the "Have" land is worse than a Tri-land.

I think you can find better ramp in Cultivate by removing Search for Tomorrow.

Where is Windgrace's Judgment and Decimate! I know you want to give people toys, but having some answers may be needed. Maybe remove a couple enchantments like - Trespasser's Curse and/or Titania's Song

Card I love seeing in this deck: Swarmyard, Endless Whispers

Potential adds: Disrupt Decorum, Fumiko the Lowblood, Tempt with Vengeance?,

September 13, 2018 10:02 a.m.

Gleeock says... #2

  • I actually do have Savage Lands in the deck... Just not on tapped out, so good catch on that one.
  • I re-examined Endless Whispers and decided it NEEDED to go in, I forgot the trigger is not a "May" effect, so it can have a bizarre impact on the game. It would make games with creature sac-heavy decks quite unusual.
  • I cannot possibly remove Titania's Song It is way too fun in this artifact-light deck to turn everyone's artifacts into no-ability agents of damage-dealing or using this enchantment as artifact removal - either way I'm happy. It also is an incredibly dopey-looking piece of old-school MtG art :)
  • I like the ability to suspend Search for Tomorrow for .. but for a similar base cost cultivate does give me better future oomph & this deck won't worry about too many cards in hand, so I probably will make that switch.
  • Depending on how it plays out in a larger group I may end up putting more removal in, however I'm not especially concerned with this deck on strategy locks, even this: Peacekeeper won't kill me considering all the oddball groupslug I have thrown in. My other consideration is additional card-draw: Enchantress's Presence could do some real work in here considering I end up running almost as many enchantments as an enchantress deck.
  • Last cards I keep going back & forth on are Engulfing Slagwurm Hypergenesis and Frenzied Fugue - Fugue is such a pet-card for me & it hits PERMANENTS so stealing planeswalkers for an extra round does have its appeal.
September 13, 2018 2:44 p.m.