Noble Urborg - What the FRACK?! [Drillin' for Oil]
Noble
SCORE: 8 | 20 COMMENTS | 1811 VIEWS | IN 5 FOLDERS
Jan. 15, 2015
Decided to pull Funeral Charm and Quiet Disrepair from the sideboard. I swapped in Naturalize and Electrickery instead. The 'trickery is for those 1-drop mana dorks that my local meta loves to throw around that totally mess up my game. Also, I subbed in Sinkhole for Stone Rain, per ibstudent2200's suggestion.
Buckminsterfullerene says... #2
So I've reworked the deck, pulling the madness from it entirely. ibstudent2200, thanks for the Dirtwater Wraith idea. One problem I had with playtesting Whispering Shade was that its low toughness made it too vulnerable during opponents' turns. It really is too bad about Terravore , but them's the bricks. shrugs
October 25, 2014 5:31 p.m.
shinobigarth says... #3
looks pretty good but you're missing 1 card. the card count should say 61 when you have your noble card in the main board.
November 11, 2014 1:20 p.m.
100.3a Each deck must contain a minimum of sixty cards, including its Noble card. There is no maximum deck size; however, you must be able to shuffle your deck with no assistance.
November 11, 2014 4:34 p.m.
shinobigarth says... #5
Frytrix99 i interpret that rule to mean your deck = 60 card deck + your noble card
November 11, 2014 5:28 p.m.
I don't think.. for me it's 60 cards including the noble. You include the noble in the 60 cards... Well.. this is how i see the rules :/
There's another source : http://tappedout.net/mtg-decks/introducing-noble-the-format-1/
"Beyond these rules, deck construction is the same as traditional deck construction. Specifically, there is a 60-card minimum, and this includes your 1 rare/mythic, up to 4 uncommons, and 55+ commons."
November 11, 2014 6:51 p.m.
Buckminsterfullerene says... #8
If I found myself against another LD deck, I'd swap 3 cards for Trace of Abundance, which I'd throw on Urborg and 2 bi-color lands. That way, Urborg would be safe and I could produce up to 7 mana in a turn (if I drop a land), which could generate a 4/4 swampwalking Quag Vampires or an 8/3 Dirtwater Wraith for a turn, either of which would be adequate for finishing. The cards I'd take out vary, depending on what my foe uses. If they use no nonbasic land, I'd pull Molten Rain. If they use shit like Electrickery, I'd pull some 1-toughness critters. If theirs is an otherwise ideal match-up (meaning that none of my cards are rendered useless), I'd probably ditch Roiling Terrain and/or Contaminated Ground, as the former has a high CMC and the latter is easy enough to avoid.
ibstudent2200 says... #1
Needs more Sinkhole .
The Madness subtheme seems very weird, and doesn't synergize well with the land destruction theme.
For creatures, Whispering Shade is fine, though Dirtwater Wraith might be better (higher starting toughness). Blistergrub is decent in your deck, too.
Quiet Disrepair is worse than Naturalize or Nature's Claim . When you want the enchantment/artifact removal, you want it immediately (ex. Jeskai Ascendancy will kill you t3 or t4 if you don't stop it), and when you want the lifegain, you won't sideboard Quiet Disrepair into your deck.
Lightning Bolt is almost never a bad card to play.
It's too bad that Terravore is a rare, because it would do silly things in this deck.
October 25, 2014 1:43 p.m.