|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||None|
|Planechase 2012 Edition (PC2)||Common|
|Future Sight (FUT)||Common|
Combos Browse all
Enchantment — Aura
Enchant artifact or enchantment
At the beginning of your upkeep, choose one Destroy enchanted permanent; or you gain 2 life.
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Quiet Disrepair Discussion
1 month ago
If I remove all red cards, are the 3 Abundant Growth still relevants? They provide card draw, a target for Quiet Disrepair and can help fuel Pestilence in the end game. Maybe replace them with 1 Elsewhere Flask and 2 Alchemist's Vial?
2 months ago
Quiet Disrepair is such a fun card, since it can hit (artifact-)creatures and artifacts alike and really serves as a political tool.
3 months ago
Since Crested Sunmare only cares about gaining life and not the quantity of those gains, I'd prefer to have consistent triggers over large triggers. For example, Healing Salve could be Ajani's Mantra for similar results. Quiet Disrepair and Recumbent Bliss are some similar options with other utility. This does make Lone Rider Flip a little worse, but I can't imagine it will be difficult to flip him in most games. If you really like the salves, maybe Isochron Scepter could work. I do also like the idea of profiting from creatures entering. The only non-creature options I found were Angelic Chorus and Leyline of Vitality, although I would probably go with the Leyline for the possible turn 0 play. Finally, I'd probably try to find some creature to play at 3 mana so the deck curves out better. Knight Exemplar is the first that comes to mind since it can boost the many knights already here.
1 year ago
The red splash makes the deck much more reactive than the Thopter combo does. With the inclution of Quiet Disrepair in the sideboard you can win much more easily against burn. I think the combo is too fragile in a hostile metagame where K-Command wrecks your day even with Academy ruins.
I am still waiting for Kaladesh as an opener for my next Lantern Control season. Innistrad doesn't push us in the right direction atm. I like to play a deck that can breathe fresh air.
1 year ago
It's tough because SB has to accentuate your play style too. But that would be my current recommendations. You can essentially produce any color mana so your options are limitless. Just stay within that 0-3cmc curve as best you can.
1 year ago
I ran Turbofog in pauper for a little bit, and I honestly found Counterspell to be a dead card almost every game. I'd sideboard them at most (for your control match ups, where you can ditch some fogs). I also ran a 3-colour variant using white exclusively for Dawn Charm because it also stops some burn so it's a fog and a counterspell in one card. I only ran 2 plains to accommodate the 4 copies and used some fetchlands (Terramorphic Expanse or Evolving Wilds) to get them out.
Also, turbo fog sets the pace for your opponent, so you can go as slow as you'd like. You don't need to use cards like Tome Scour which are fairly weak. I'd ditch those, the Divination, and the Think Twice copies, and likely the Curse of the Bloody Tome for some more fogs (I think I was close to 20 for safety), more lands (24, I'll explain in a second), and using Vision Skeins and Words of Wisdom for draw, as they accelerate you while milling your opponent (because their cards are meaningless)
The 24 lands is super useful, even on a low average CMC, because you need to see your lands, if you don't you're pretty much not going to be a loss to any countermagic or burn. Also, I ran a singleton Oona's Grace for when I hit 6 lands (which is where I felt safest). Once it's cast it just gives your lands cycling for 3. Great to dig for a little while when you didn't have a more powerful dig.
Those are just some suggestions from someone who's played (and loved) Turbofog, but the deck is fairly resilient, so you can do well with almost any style. Though the only thing I will say is really needed is a way to gain life or protect yourself against burn. Circle of Protection: Red is my go-to, but if you want to stay 2 colour, Quiet Disrepair on anything (even your own Jace's Erasures) can keep you alive
2 years ago
Hi Pauper BGx player here, and I have a few suggestions Evolving Wilds or Terramorphic Expanse over Jund Panorama you don't want to pay mana for your land searching effects. Go up to 4 Chainer's Edict's, it is the best removal spell in the format and when you grinding the opponent out it allows to have extra resources to work with. Think about going up on Borderland Ranger/Sylvan Ranger type effects if you want better fixed mana. Also Yavimaya Elder is a card that you strongly consider in any BGx midrange deck. Plus I don't think this is a Bequeathal deck, in that you don't have a high density of cards that sacrifice for value/die easily, if you wanted to go that route I would recommend adding Sakura-Tribe Elder and Ghitu Slinger (removal on a stick) and of course Yavimaya Elder. Plus Flame Jab is more a sibeboard card against decks like tokens or goblins, decks with a high concentration of 1-toughness creatures, you don't want to draw it and it be a dead card! Also in the sideboard consider Tranquility or Naturalize over Quiet Disrepair hope this has helped!