Quiet Disrepair

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Quiet Disrepair

Enchantment — Aura

Enchant artifact or enchantment

At the beginning of your upkeep, choose one — Destroy enchanted permanent; or you gain 2 life.

Flagellum on Steep Price to Pay (Dina, Soul Steeper)

3 years ago

Powerleech : would be great

Quiet Disrepair , Retreat to Hagra , Retreat to Kazandu , Jaddi Offshoot , Grazing Gladehart , Kazandu Nectarpot , Lifegift : Landfall and upkeep triggers. Run a land ramp package thanks to green to capitalize on these effects. Very budget friendly options

Zuran Orb / Dark Heart of the Wood : Eat the lands you accrued through the game. Throw in Splendid Reclamation for lolz and sac them all again

kingofcramers on protection enchantment control pauper

6 years ago

wow this deck has gotten a lot better, I especially dig the Mana Chains. The transmute tech looks really good too. Here's my feedback:

-5 Tranquil Cove seems a bit too many lol, but in general you have a lot of tap-lands, so I would consider running Bant Panorama or maybe Shimmering Grotto so that you can hit Fertile Ground. In terms of fixing, I also think Abundant Growth could be good. -you have a ton of removal which is good but also maybe you could lean more heavily on your circles of protection. You could run cheaper removal like Guard Duty or Oppressive Rays (good against Arbor elf)

-I think Quiet Disrepair should be mainboard as a win-con against aggro, otherwise they can just save up and then burn you out.

-I like the wincon a lot. Maybe Jace's Erasure could be good as well, especially because it's tutorable

Ruffigan on Species Durdle - Pauper EDH

6 years ago

Here are some changes I would make:

The first changes are because I personally think instant speed interaction is better than it being limited to your turn. Second is because Path of Ancestry is strictly better even though it only helps with one creature. Third is because I think Theft of Dreams will be more useful overall. Fourth changes are to implement a new combo with Cloud of Faeries: use the same combo as Drake but if you have two of those enchantments or one with Simic Growth Chamber it will produce unlimited mana.

Besides that, I would maybe find a way to work in Mystic Remora. For beats you could add Executioner's Hood. I'll think about it some more.

wisegreenbean on Life is a Useful Resource

6 years ago

Oh I guess you mostly need to cut cards:

Ageless Entity is just a big fat boy, no evasion, no +1/+1 counter synergy. He doesn't do enough for 5 mana. Baneslayer Angel is kinda in the same boat. Gains some life, but not super resilient, and not a super fast clock. Exalted Angel falls under the same category of medium beaters. Probably Gisela, the Broken Blade too?

All 3 soul sisters should go, they're pure dedicated life gain with no other upside in a deck that already gains plenty of life. They might be good enough for Karlov that gets immediate value off of repeated small incremental life gain, but not for you.

Gifted Aetherborn no

Sangromancer is pure dedicated life gain on a medium body. I don't think much of it but it can situationally gain crazy life. I'd cut it but I can see the argument for it.

Siege Rhino maaaaaaaybe? If you intend to go full on tempo agro? Doesn't feel like an amazing strategy tho, and the deck feels more grindy than agro.

Quiet Disrepair this is a comically bad way to get rid of a problem artifact or enchantment, and some of those faster, more certain methods gain life anyway.

Leyline of Vitality is basically just a soul sister.

Maybe trim a few pieces of your more mediocre spot removal? Molder sticks out as pretty bad.

6 field sweeps seems a little high considering you kind of want your field to stick, and your recursion isn't super strong. Day of Judgment at least seems like it could go.

You got like 10 ways to kill artifacts/enchantments, so Fracturing Gust might be overkill.

CaptDan on Golgari Pestilence (Rivals of Ixalan)

6 years ago

Yep, Gray Merchant of Asphodel is a good option. With its 4 toughness, it will help Pestilence to stick on the board.

If I remove all red cards, are the 3 Abundant Growth still relevants? They provide card draw, a target for Quiet Disrepair and can help fuel Pestilence in the end game. Maybe replace them with 1 Elsewhere Flask and 2 Alchemist's Vial?

Illusionmaker on List of EDH Political Cards

6 years ago

Quiet Disrepair is such a fun card, since it can hit (artifact-)creatures and artifacts alike and really serves as a political tool.

TheVectornaut on Casual GW Sunmare Experiment

6 years ago

Since Crested Sunmare only cares about gaining life and not the quantity of those gains, I'd prefer to have consistent triggers over large triggers. For example, Healing Salve could be Ajani's Mantra for similar results. Quiet Disrepair and Recumbent Bliss are some similar options with other utility. This does make Lone Rider  Flip a little worse, but I can't imagine it will be difficult to flip him in most games. If you really like the salves, maybe Isochron Scepter could work. I do also like the idea of profiting from creatures entering. The only non-creature options I found were Angelic Chorus and Leyline of Vitality, although I would probably go with the Leyline for the possible turn 0 play. Finally, I'd probably try to find some creature to play at 3 mana so the deck curves out better. Knight Exemplar is the first that comes to mind since it can boost the many knights already here.

Be_lakor on

7 years ago

The red splash makes the deck much more reactive than the Thopter combo does. With the inclution of Quiet Disrepair in the sideboard you can win much more easily against burn. I think the combo is too fragile in a hostile metagame where K-Command wrecks your day even with Academy ruins.

I am still waiting for Kaladesh as an opener for my next Lantern Control season. Innistrad doesn't push us in the right direction atm. I like to play a deck that can breathe fresh air.

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