Things that I like about this deck, Everything that isn't a wrath happens at instant, speed, I would suggest opting out your Mulch 's for Grisly Salvage , Digs you one deeper, and has an option to save the creature or discard it.I would also strongly recommend looking into Living End , The concept being that you do what you already do, cycle creature cards, but then run a couple of cascade spells, that cascade into it, saving you waiting for the suspend timer. E.G. Violent Outburst . This deck actually made an appearance at alot of modern tournaments a while ago, you can check them out here: http://www.mtgtop8.com/archetype?a=233&meta=51 The other thing that I dislike, is your mana base is small, understandably so, but because you need to get rolling you have to mulligan aggressively. If it works for you, more power to you.
October 3, 2013 1:52 p.m.
Yeah I ended up running with the Cycle creatures due the fact that I already play Living end for modern so I was familiar with the cards haha. Just looking to make a silly ish deck that can actually stand up to the decks my friends play (not actual full tourney decks, but still good ones.) The reason the mana base is so low is because our highest CMC is going to be 4 which is our win con and our later game control card, So once we hit that its pretty much 1-2 drops going off. Our only other cost card is a 3cmc (Gnaw to bone) Which is what makes it possible for us to actually live long enough for the deck to work. So after 4 lands (1 green 3 black even) We pretty much don't need the other 8, they just come in handy. After play testing quite a bit (about 25-30 games) I only 2-3 times hand a no land hand, and keeping a 1 lander is very possible but I normally had 2 lands. This ends up working out because of how fast we can draw through the deck, and now with the new creatures I have added (Shout out to onewon, thanks for reminding me about the abomb) Its even easier to locate the lands we need to play. The deck is by no means fast, but the ability for us to get normally between 16-24 health every time that we do gain it, combined with the ability to wipe the board and we make it late game. I know for sure that living end works, it usually does very well, and I even play it Haha. But this was pretty much just a shot at a silly Modern deck I can play and even win once in a while against friends with. Thanks much for the input and comment!