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Master Transmuter

Casual*

derek614


This is a simple cheat-into-play / ramp deck with tutoring. The idea is to ramp in the early game to a turn 3 or 4 Master Transmuter and/or Sphinx Summoner , then transmute one of the ramp artifacts into a big dude.

You can also use the Transmuter's ability to flicker the creatures with enters-the-battlefield triggers to reuse those triggers every turn or multiple times a turn. Flickering a Summoner gives you reusable tutoring to continue finding threats and solutions.

To protect yourself from spot removal, Thousand-Year Elixir allows Transmuter to flicker herself or any other artifact out of harm's way even on the same turn she's put into play. Even if she's already been tapped to transmute, the Elixir can untap her to allow her to flicker herself or others to safety.

If you fail to draw any Transmuters or Summoners or Fabricate, you can always just fall back on the ramp artifacts to hardcast your threats.

Scourglass is an absolute beast in the capable hands of Sharuum the Hegemon, allowing you to reuse it every single turn as you flicker Sharuum.

changes: -1 scourglass, +1 elixir

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Date added 10 years
Last updated 8 years
Legality

This deck is Casual legal.

Rarity (main - side)

2 - 0 Mythic Rares

15 - 0 Rares

12 - 0 Uncommons

16 - 0 Commons

Cards 60
Avg. CMC 3.81
Folders Finished
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