This deck uses creatures to just smash away at your opponent's life total. Has a bit of removal from Agent of the Fates but more of a focus on protecting your creatures and if you want to swing through them just give a couple of your creatures pro from their creature's color/s.
Agent of the Fates
: Tons of removal in one card. Every time you buff it to deal more damage they sac a creature. Also with Defiant Strike for one white at instant speed they sack a creature and you draw a card and, if relevent he gets +1/+0.
Bloodsoaked Champion: 2/1 for one mana is good but this guy also reanimates for two if you attack which will be every turn you can. Basically against aggro he trades well and comes back or against control they waste an answer on him.
Brimaz, King of Oreskos: Summons tokens every attack and both him and his cat army can defend when needed due to the vigilance. Also the tokens can be sacrificed to...
Butcher of the Horde
: 5/4 flying for four mana is good alone but you can also give it haste, vigilence and/or lifelink by sacrificing a creature. This guy is probably going to be a staple in Mardu aggro decks.
Seeker of the Way: 2/2 for two that turns into 3/3 lifelink anytime you buff not just it but any of your creatures. You can get your heroic triggers of Agent of the Fates off and buff another creature at the same time. I see prowess as heroic that, while it is temporary, gets activated a lot more.
Soldier of the Pantheon
: 2/1 for one also the protection from multicolored and gaining life whenever an opponant plays a multicolored spell is very, very relevent with Khans adding a lot more multicolored creatures and spells.
War-Name Aspirant
: After you get a raid proc (which you should or you shouldn't have kept the hand) you get a 3/2 that can't be blocked by not only by not only little 1/1 tokens but also sylvan caryatid and nyxfleece ram both of which are relevent.
Zurgo Helmsmasher
: By the time you can get this guy out you just wanna punch your opponant in the face. Zurgo lets you do that without getting charged for assault. 7/2 indestructible the turn it hits the board, they block it and their creature dies making him 8/3. Pretty good for smashing in your opponants face.
Lands: Lands are lands and tap for mana. I kinda loose a lot of life from these which is why lifelink from Butcher of the Horde and Seeker of the Way is relevent. I should probably have mana confluence but I can't really afford that so I'll have to find someone willing to trade for them. Anyway lands are important and this deck has them in not just the colors they need but also the amount it needs.
Defient Strike: See above where it kills a creature as well as buffs and draws a card at instant speed. At its worst its one white draw a card. That's not bad and that's just a worst case scenario.
Feat of Resistance: Give protection from removal and buff, or swing through all there stuff with the protection and said buff. Also the buff is permanant. Maybe activate some heroic/prowess as well.
Gods Willing: Same as above except instead of a buff you get card advantage out of the scry.
Titan's Strength: This is a HUGE instant speed buff. It's basically lightning bolt with scry if one of your creatures dealt damage. Also activates heroic/prowess.
Tormenting Voice: This is the real world where you almost always have at least one card in your hand that will just do you nothing in your quest of face smashing (normally a land in the midgame). This turns that card into two others that hopefully have more relevence (a.k.a. not a land)
Thank you much for looking and/or +1 if you did. I am looking for help on sideboard but also very open to suggestions on the mainboard as well.