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Don't Underestimate the Sneakiness...

Standard*

katastrophe2005


Sideboard

Creature (2)

Instant (2)

Sorcery (6)


It's a mad rush to the finish every game! Five-Alarm Fire and Tormented Soul are the all-stars here. The idea is to get a bunch of small, unblockable creatures out quick, pump them with Madcap Skills and Inquisitor's Flail. To get the knockout punch, you only need to have hit them 3 or 4 times with cheap, tiny creatures. Madcap Skills makes any of your unblockables a force to be reckoned with. If the game seems to be dragging on around turn 5 or 6, just throw out a Zealous Conscripts, rope an additional defender from their side, and finish the game. After playtesting the deck seems to be very fast.

I'm looking for suggestions on anything that could make this faster and deadlier. Also, I'm wondering what needs to go into the sideboard.

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