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Enchantment (1)

Planeswalker (1)


This deck is something you will like playing, but it is a pretty quick way to get your friends wanting to punch you in the face.

It is built to take advantage of an odd old card from The Dark, Tivadar's Crusade. It's a wrath effect that only works on goblins, pretty lame, until you do what this deck does. Since it only works on goblins you just change the creature types of everything in play to goblin and then cast your Tivadar's Crusade. With Imagecrafter, Unnatural Selection and Standardize in the deck there are many ways to do so. If you don't have a Tivadar's Crusade in hand you can make them reflections & kill them with Pure Reflection or Spirit Mirror. Or just make them skeletons and kill them for with your Undead Slayers.

In this deck, Hunted Phantasm is a monster for 3, and you just pop and kill the tokens you gave away just like any other creature. So you control the entire battlefield even in multiplayer by selective use of changing creature types then just destroying them with your type-specific kill cards.

There is a handful of cards to protect your key elements of the deck and offer some card advantage. Nothing is more fun than changing every creature in play's type to goblin and casting Tivadar's Crusade and saying, "I destroy all goblins!"

So the deck is built around playing with creature types and then taking advantage of those changes. This will destroy your enemy's ability to win the game while assuring your own unorthodox victory. This deck is for a fun and flavorful way to win games that is not in a type that you see every day.

Here is The Card Breakdown:

The Creatures:

Augury Adept: This is a good mid-range creature that can net you card advantage along with some lifegain. The best thing about it being nestled in this deck is since the rest of the deck is removal there will not be anything in the way of your adepts getting in on your foes.
Hunted Phantasm: This card is a house in any deck. But in this one you get to negate the only disadvantage it has. Play it, then your opponent gets some goblin tokens. Which you will most likely destroy with all the other cards in the deck that do so. And you are left with a giant unblockable 4/6 creature.
Imagecrafter: This card can change a target creature's type with a tap at instant speed. You use the Imagecrafter to turn a target into a skeleton say and then kill it with your Undead Slayer. Or you can make something a reflection and basically kill it for free with Spirit Mirror. Or respond to a Pure Reflection trigger when someone casts a creature.

Undead Slayer: This amazing card exiles skeletons, vampires or zombies when you tap it and spend . This is great in any deck. But in this deck, you get to exile any creature you can target for just one . In conjunction with the type-changing cards in this deck it will dominate a battlefield.

The Enchantments:

Pure Reflection: In this deck this card really shines. Whenever anyone casts a creature spell, you simply respond to it by changing the creature types of everything you want to kill to reflection until end of turn. Then their summon spell resolves and all the creatures you targeted are destroyed. This will frustrate your enemies and cause them to make bad play decisions. Or even not play creatures at all in the face of this card.

Spirit Mirror: This wonderful card has printed right on it ": Destroy Target Reflection". And in this deck, that basically means every creature in play for . For you cast Standardize naming Reflection. Then for activate your Spirit Mirror targeting any creatures you want destroyed. Just 2 mana will sweep the board. Even without Standardize you will be destroying many creatures during a game with your Spirit Mirror. Particularily with Unnatural Selection in play. Spirit Mirror + Unnatural Selection means ": Kill Anything!".
Unnatural Selection: Here is the real type-changing house in the deck. Your only limit to what you can destroy is how much available mana you have in play. With Spirit Mirror you have a literal machine-gun ability to wipe the field. This is repeatable and never ends until the game does. It will sometimes take your foes a turn or two to realize just how much iron control this will give you over the board-state.

The Other Spells:

Tivadar's Crusade: The reason for the deck name and the entire concept of the deck. it has printed right on it, "Destroy All Goblins.". Cast Standardize naming goblins, then cast this and you just Wrathed the field. Or use selective targeting with Unnatural Selection and you can use this spell to kill only those creatures you don't want around.
Anticipate: This is just such a great tool to cherry pick your draws and confer card advantage. Between this, Augury Adepts and the kicker on Dismantling Blow you should not have any trouble keeping your foot on the gas of this deck.
Dismantling Blow: Targeted artifact/enchantment hate. Then if you get enough mana available it can get you a 2 card draw. Great answer for your opponent's cards along with refilling your hand when you need it.
Standardize: This card is in the deck to turn your Tivadar's Crusade into a Wrath of God. Without the crusade it will also let you wipe a lot off the field depending on what else you have in play.
Turn Aside: Nothing is worse than someone disrupting your gameplan. So these are here to protect yours. Once your opponents realize what is going on with this deck they are going to send a lot of hate your way. This card will insure your cards stay on the board to keep doing what they do.

The Lands:

Boreal Shelf and Sejiri Refuge help fix your mana so you have the colors you need when you need them. The Islands and Plains tap for their colors.

That is it for the deck, if you have any comments or suggestions please feel free to post them here.

Suggestions

Updates Add

Made some changes to the deck. Dropped tri-color lands that were in the original build which I had initially planned as a 3 color deck. Dropped Knight Of The Mists because it worked one time only and this deck is for multiplayer and needs repeatable effects. Cut copies of other cards to make room for some protection and card advantage.

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Revision 2 See all

(7 years ago)

+2 Anticipate main
-2 Arcane Sanctum main
+2 Augury Adept main
-4 Knight of the Mists main
-4 Merchant of Secrets main
-2 Peer Pressure main
-2 Pure Reflection main
-3 Seaside Citadel main
+4 Sejiri Refuge main
-1 Standardize main
-1 Tivadar's Crusade main
+4 Turn Aside main
+4 Undead Slayer main
Top Ranked
  • Achieved #35 position overall 3 years ago
Date added 9 years
Last updated 3 years
Legality

This deck is Casual legal.

Rarity (main - side)

19 - 0 Rares

17 - 0 Uncommons

10 - 0 Commons

Cards 60
Avg. CMC 2.45
Tokens 2/2 W Creature Reflection, Goblin 1/1 R, X/X W Creature Reflection
Folders My Decks, Fun Decks, For Reference, Goblins, Magic Marc Cards, cool budget decks, Testplay, cool decks, Deck Ideas
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