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Cycling Turbo Fog

Modern GWU (Bant)

TearRinse


Sideboard

Creature (1)

Planeswalker (1)


You're in luck guys I'm a majority blue player and this is a deck ive been working on for a while. As soon as i saw astral drift i knew i had to play it and i tried to play in in a blink shell and i felt weak compared to other options and then i tried it in a hollowed one shell and that didn't work out too well but I did like the ability to force through damage and leave up blockers but i realized that the deck was kind of slow and wanted to be more durtling and drawing cards so I tried my first few versions of this deck out and I fell in love with it.

This deck is one of the most fun decks I've built in a long time. The best cards in this deck have to be Astral Drift and Abandonded sarcophagus hands down. Being able to replay the astral drifts that you cycle away is crazy powerful it lets you kind of combo them in a way where you can save your fogs. Also, something important to think about is holding your sarcophagus in hand until a turn or 2 before you really need it so you can recast cards the cards that ended up your graveyard naturally.

This deck really churns through itself so there are games where you have a full playset of astral drifts you blink basically your opponents whole board but also this plan gets shaky against etb triggers which is why I have hollowed ones in the deck to go aggro when you can to make your opponent well aware that this deck can win through combat damage and don't be afraid to blink your opponents board and swing face but I would wait until you have multiple fogs saved up to do so.

There's honestly so much I can say about the deck and there are so many fun interactions with other cards in the deck like for example another one of the most powerful cards in the deck is edge of autumn because early game it lets you ramp and get lands out of your deck which makes it harder for you to "fizzle", and late game it lets you sack one of your many lands to combo out hollowed ones or blink your opponents creatures

If you want to build something like this for yourself I have to advise against a few things like adding black or taking out just one of the censors to make them a three of, The censors have this compounding effect late game where the opponent knows that you can burn all of them to heavily tax whatever spell it is to force it to be countered and early game it stops degenerate combos like neoform and stuff like that. Without the consistency, early game of being able to draw into it or being able to have them in sets of two in the mid/late game the censor just aren't worth it and it's better to take them all out if you don't want 4. Also going black is quite tempting but it forces you towards a more aggro build and you eventually just end up with a hallowed one deck. Another thing to remember is to keep the cycling costs low because if you make the average cost to cycle your cards 2-3 it'll be hard to stock your graveyard or "turbo" dig for answers and that is a mistake I made a few times in the deck building process.

I'm still working on the numbers of how many of each card should go in the deck and i want to put jace and lab man as one ofs in the deck

(also hot tip if you like legacy think about a sarcophagus decree deck you can thank me later)

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