Sideboard

Instant (8)

Land (3)

Artifact (4)


In Booby Trap Control, we try to beat our opponent with the card Booby Trap (as the name of the deck implies). Since Booby Trap is a six-drop, we ramp up to it with Azorius Signet, Etherium Sculptor, and Palladium Myr. If we don't get it in our opening hand, we'll hope we got at least a Treasure Mage to tutor for it, or a Second Sight to dig for it. We use Second Sight, Hinder, Lantern of Insight, Moonring Island and Lapse of Certainty to figure out what the next card they'll draw is and then name it when we cast Booby Trap. Codex Shredder for keeping basic lands off their top. Flusterstorm and Path to Exile is just a little extra control in case it takes us longer to get our Booby Trap out. Strionic Resonator can be used to double the damage dealt by Booby Trap to 20 (lethal). Sculpting Steel lets us have a second Booby Trap out as a 3-drop, which is nice.

If anyone has any suggestions, feel free to comment, I'll be looking to improve it in any way I can. Also, I'd like to keep it semi-budget or at least include cards that can be substituted for budget versions. So no Mind Sculptors, please!

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91% Casual

Competitive