Maybeboard


Hi All.

I have made this deck with the goal of slowly deconstructing an opposing deck's win conditions.

The idea is to use cards like Codex Shredder and Ghoulcaller's Bell with Lantern of Insight (As well as alternatively Wand of Denial to control my opponent's hand.

While using cards like Quash , Counterbore , and Sadistic Sacrament to remove any high risk threats if i can't keep it out of their hand.These cards also allow me to identify high threat cards in the opponents library.

I have added in these cards to buy me time. Maze of Ith , Skyline Cascade , Jwar Isle Refuge , Ensnaring Bridge .

I have added Wind Zendikon as a multipurpose tool. If used with Eradicate then it can exile all land with the name being very strong against mono colored decks and determental against multi colored decks. Wind Zendikon also allows me to have blockers in a pinch.

As an alternative win condition to exile mill. I have Wind Zendikon for flying attacks and Creeping Tar Pit for unblockable attacks.

I know that this deck will be weak if the opponent gains hexproof so I am thinking maybe add some Cyclonic Rift or other bounce effects.

I am still pretty new to making decks but any constructive criticism/feedback would be greatly appreciated. :)

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Date added 4 years
Last updated 4 years
Legality

This deck is not Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

13 - 0 Rares

18 - 0 Uncommons

11 - 0 Commons

Cards 52
Avg. CMC 2.56
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