This deck is very bad don't build it. It has a strategy but it's too slow and garbage, but it'll probably be funny if you bring it to FNM for some casual games with friends or something, although it's pretty expensive for that.
The plan is to freecast big things with energy. That's about it.
Aetherworks Marvel
into
Emrakul, the Aeons Torn
or
Blightsteel Colossus
, or just cast the
Metalwork Colossus
from your hand by its own cost-reducing effect. Main energy generation is
Gonti's Aether Heart
,
Consulate Turret
and
Aetherworks Marvel
and the two implements,
Implement of Combustion
and
Implement of Improvement
.
Pia's Revolution
allows you to loop those implements.
Rings of Brighthearth
is a rather stupid card that allows you to copy any activated ability for 2 mana. Wanna marvel twice? Just pay 2 mana. Wanna take another extra turn? just pay 2 mana. Easy as that.
Mana:
The entire mana base is based upon fixing for the implements and the revolution when needed, which you probably will.
Reflecting Pool
taps for the same as the other lands without the same costs.
Mana Confluence
taps for any colour and hits you for a damage.
Spire of Industry
taps for either colourless or hits you for a damage and gives you one of any colour if you control an artifact. Nifty since most of the deck is artifacts.
Aether Hub
gives energy when it enters the battlefield. We need that stuff, so we play the hub.
Update 1: Removed
Mox Opal
for
Glassblower's Puzzleknot
, not because the opal is bad but because legendary rule is annoying.
Update 2: Removed
Glassblower's Puzzleknot
for
Voltaic Key
, because i felt like it.
Update 3: Noticed that land drops are more important than Consulate Turret, so removed Consulate Turret in place of a pair of the red and white Vivid lands (
Vivid Meadow
and
Vivid Crag
) since, even though they enter tapped, they count as WUBRG for
Reflecting Pool
. Also removed the four copies of
Mana Confluence
for the same cards, due to the paining from confluence being very annoying.