Standard Storm

Standard* meganekko

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First Revisions —Oct. 20, 2018

Original iteration of deck went through two FNMs and and was quite underwhelming. (1-3 and 1-2-1) the next few times i played this deck i had included a 3rd Search for Azcanta  Flip as well as a pair of Pirate's Pillage where it preformed slightly better (2-2, 2-1-1)

Removed 2x Brass's Bounty and 1x Secrets of the Golden City in favor of Pirate's Pillage. This card is simply just more versatile. Before Thousand-Year Storm hits the battlefield it will help dig for necessary combo pieces. also has possibility of coming out turn 4 meaning you can ramp into Thousand-Year Storm on turn 5 and potentially combo off as early as turn 6. If you already have Thousand-Year Storm out. there shouldn't be an issue having 3 or four instances of Pirate's Pillage Treasure tokens are just an enabler to get you to combo off (note you do not have to discard for each copied instance of Pirate's Pillage) There will never be the crazy times where you get 100 Treasure tokens off a Brass's Bounty but its enough to get the job done

Moved 1x Firemind's Research to sideboard

Sideboard Changes:

Removed extra Ral, Izzet Viceroy Removed 3x Fiery Cannonade Removed 3x Crackling Drake

Added 3x Electrostatic Field I often found Fiery Cannonade I didn't not see much mono red (1 opponent in 12 games) ond saw zero token decks. Cannonade just didn't get the value. the 0/4 body also should help with many of the smaller creature from golgari midrange decks. the 1 damage ping is nothing to scoff at either; it is absolutely an alternate win condition in this deck.

That being said the original alternate win condition in Crackling Drake is being removed. the most valuable thing they ever did for me was trade with a Nightveil Predator: In addition i found myself being killed by my own drakes several times after they we stolen via Thief of Sanity The hope is for Electrostatic Field to pick up the alternate creature win con slot and see how that goes.

There was a single Firemind's Research mainboard before. there are now 2 in the sideboard. This card is only really good in control matchups and belongs in the sideboard i feel

Also throwing in a pair of Niv-Mizzet, Parun This card is so powerful and has the ability to win the game on its own. ith a Pirate's Pillage you should never be in a position in which you cant pay BBBRRR on turn 6

Biggest take aways so far: Learning a new combo deck is difficult; misplays aplenty. but also there are several prevalent hexproof creatures in the meta right now, most notably Carnage Tyrant that this deck cannot deal with and a Dispersal without Thousand Year storm may as well just be a 5 mana Unsummon. While looking for possible answers for hexproof creatures i stumbled upon Vona's Hunger would likely have to increase the black sources to run it. but there is room for 2 more of each check land providing a total of 8 black. No testing has been done with this card yet but would like to hear some thoughts on its playability

XivlviX says... #1

I think you should be mainboarding more counters to win matchups against other control decks. There's nothing stopping another player from just countering your storm or ral and then your wincon is out. You can try to win by pure damage spells but it will be a huge struggle. All it takes though is 4 counters in their deck to neuter this. Otherwise though it runs really well and seems possibly competitive.

October 9, 2018 1:04 a.m.

XivlviX says... #2

Also I think Drake is a clever sideboard move for an opponent who doesn't expect it.

October 9, 2018 1:05 a.m.

Sunbird's Invocation for extra storm?

October 10, 2018 4:15 p.m.