Wonder

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Wonder

Creature — Incarnation

Flying (This can't be blocked except by creatures with flying or reach.)

As long as this card is in your graveyard and you control an Island, creatures you control have flying.

Tippycat on Ode to the old Commanders: Xerox, Mimeo?

2 weeks ago

Thanks again for the help, hyalopterouslemur! You're right - Reliquary Tower is a mistake here. Also totally agree Genesis, Wonder etc. make sense. I didn't know Kami of Whispered Hopes - that's a good one and Living Death - great alternate wincon for sure. Will think of what to cut to include these - maybe focusing more on filling my GY as opposed to opponents. Also, probably need some other protection against GY hate in addition to Stifle and Louisoix's Sacrifice. My playgroup can have significant GY removal.

hyalopterouslemur on Ode to the old Commanders: Xerox, Mimeo?

2 weeks ago

Why are you running Reliquary Tower? Graveyard-based strategies don't want Reliquary Tower; if you have 8 or more cards, dumping a few of them in the graveyard is great.

Okay, that out of the way. Some suggestions for cards you could use:

Life from the Loam and cycling lands. This is a simple loop: Cast LFTL getting a cycling land out of your graveyard, cycle that land, dredge LFTL instead of drawing a card, repeat. Not infinite. (You still need a minimum of 3 mana each run through.) Speaking of dredge, you might want Golgari Grave-Troll.

Kami of Whispered Hopes A mana dork that also acts as a Hardened Scales. Nice.

Brawn, Wonder, and Genesis These you should know. They have abilities in the graveyard which may be useful to you.

Living Death Just...try it. That's all I can say.

Mulch Another one to fill your graveyard.

Ajalira_Zomalin on Sidisi, Mother of Decay

3 weeks ago

Wonder is a great idea!!

theNeroTurtle on One-card wins

1 month ago

I play a one card win deck using Wonder as the only non-permanent card in the deck. Once it resolves, although you have infinite combat after that, most people will die before combat due to ETB triggers from the rest of the deck.

casual_competitive on 2nd Crusade

1 year ago

you might want to add more lands and if youre going to have Wonder and Filth you definitely should add Buried Alive

SlangNTrees13 on

1 year ago

Hey, really dig the deck! Ive been running it on xmage last few days and am well 70% win rate :)

One suggestion that made a big difference for me was to add some more non-knight mill to ensure we got knights in the yard. Just Mesmeric Orb (if you don't mind the hate) and Ripples of Undeath do the trick. Ripples is clutch as it mills and gives the option to tutor a non-knight card back to our hand in one each turn.

For knights, I switched probably 7ish to better suite my personal lower curve tastes, but a few ones I added I think are really strong to think about slotting in if you haven't caught them are Werefox Bodyguard, Ethersworn Adjudicator, Smitten Swordmaster and Knight of Dusk's Shadow.

Werefox is superb cause it's a reusable exile every time it hits the yard with commander damage trigger. Ethersworn although seems costly, is insanely good especially with Lightning Greaves added. (Ex. Had one game my Tithe was going off and I destroyed 4 creatures and untapped 5 times with Ethersworn in one main phase). Knight of Dusk I also think is clutch because I come up against a ton of combo lifegain ocelot pride etc. decks and this is a nice repeatable shut down effect for the deck that stops them in their tracks. Smittens adventure for one mana can also just end games and then you get your knight right back from his vacation for our other buffs.

I also think card draw addition is important with the draw / discard trigger and found myself running out of cards a few games too quickly, so I threw in Enduring Curiosity It does serious work with all our knights attacking and only 4 mana and returns as enchantment when it dies. Also another even lower cost one Dawn of a New Age has worked out really well for me and ensures us an extra card each turn once we get a few knights out for just 2 mana. Also added Mystic Remora cause we got blue why not.

My last real suggestion that has won games for me is adding Wonder all our knights having flying is just great and our draw discard and self mill is perfect synergy for it.

I lost The Circle of Loyalty for its high cost if we can't get the reduction and felt there's a fine amount of token production already (even though of course the theme is right on point!) and took out Basri's LT and a few of the other tribal buff lower mana cost knights for my mentioned additions. Also lost Swords for Toxic Deluge. Deluge is just so versatile, for just three mana it's too good a savior wipe I felt to leave out.

Sure you gone through sooooooo many knights for this one. I still have some pages to get through myself :D

SteelSentry on Which commander for a Simic …

1 year ago

I'm a fan of Troyan, Gutsy Explorer myself. I don't have him built in paper but he's my Brawl deck on Arena rn. His second ability opens up edge case cards like Madness, flashback spells like Deep Analysis, and incarnations like Wonder.

Load more
Have (0)
Want (3) olofgustav , pabloriv , ACrispyTaco