Oona's Blackguard

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Oona's Blackguard

Creature — Faerie Rogue

Flying

Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

Durahan-Brewer on Dimir Ninja Fae (Modern)

6 months ago

Lord_Olga

Brother, I appreciate the support of the clan.

Oona's Blackguard is a solid card, particularly when played with Bitterblossom or a Rogue-engine. Paired with Ninjas it does lose some of its spice. Oona Blackguard wants to remain on the field, as do the Creatures you +1/+1 for player damage + handrips. Unfortunately both Oona + Ninjas require player damage for proc, leading to only ever getting 1/2 value. Ninja value EtB (Enter the battlefield) effects, since they get to use them more than once.

If no EtB, cards proc'ing on attack like Dreadhorde Arcanist have an ideal setup for Ninjas, getting an /attack/ + /player combat damage/ value.

Lord_Olga on Dimir Ninja Fae (Modern)

7 months ago

Brother, this flavor is tasty

Have you ever considered Oona's Blackguard to go with that Bitterblossom? It works wonders in my unblockable deck If Do Right, No Can Defense.

Tsukimi on Alela draw-go faerie fun!

1 year ago

charizardude7050 At the end of the day it's all about your own preference for gameplay, but I would say there's much better options available. I noticed you don't have anything to pump your faeries, cards like Favorable Winds, Glen Elendra Liege, Oona's Blackguard, or even cards like Metallic Mimic are going to so a long way with how many fliers you can produce.

I would say if you feel you have mana lying around, it's better to spend on instants or flash spells to support your gameplan, because with Alela each one of these cards will make a faerie. One mana for Brainstorm? Faerie. Cantrips are very strong here. Cards like the two you mentioned are too expensive for what Alela wants to do- I generally try to cast as little on my turn as possible. More card draw will also help you accomplish this.

If you have any other questions or want suggestions let me know! I have like a dozen EDH decks and Alela quickly became one of my favorites!

Whimsical on WUB faerie tribal ( whimsy)

1 year ago

tacolover25 good evening and thanks for the suggestions.

  1. Im currently tweaking the numbers of Oona's Prowler to maybe fit another or two faeries and i have a full set of faerie mastermind. To be fair im not a big fan of the card.

  2. I have 2 slots in the SB for removal spells and im currently tryng to figure out the ''default one'' . right now im trying Bone Shards for the ability to also remove planeswalkers but i will definitely try the new faerie removal!

  3. Yes , quickling is better than the impostor for its flash ability and i will probably try it as 1x together with the impostors. The problem here is that a lot of ''priority cards'' stay in the 2 mana lane

  4. isnt Tegwyll only for commander? By the way as a 3 mana lord i find Scion of Oona to be more useful as protection to all the fragile faeries out there . For obyra im facing the same problem with quickling ( and with the fact of using Oona's Blackguard as a lord i can justify playing non rogue fairies only by picking something very essential to the deck)

  5. i will definitely try spellstutter as a sb card

  6. rankle is a nice card but 4cmc is too high for me. picklock prankster looks like is a few step away from being good , i dont know.

DreadKhan the problem is that the feelings are situational : Sometimes it feels great and OP , sometimes feels ok and sometimes it feels like a burden . Im still playin 4 BB main but im using its 4 slots in the main deck as the ''flexible'' slots for Sideboard tweaking.

Last_Laugh on Marchezzy says "Goonies Never Die!"

1 year ago

Vigean Graftmage can immediately protect Marchesa and/or it helps you abuse your best etb/death trigger on everyone's turn instead of once per round.

Kardur, Doomscourge is a backbreaking etb to abuse.

Oona's Blackguard's discard is no joke.

Plumb the Forbidden is an amazing card. Instant speed and pseudo dodging counterspells makes this card.

I know I was a little late, so hopefully sticking to commons/uncommons makes this more realistic as a last minute thing.

Whimsical on WUB faerie tribal ( whimsy)

1 year ago

Hello wallisface , i know that Peppersmoke Is kinda suboptimal as a removal spell but It can deal with the nasty 1 toughness creatures in the First turns and replace itself , i find the drawing part a good thing in an Aether Vial deck , especially if only a Few creatures do It and in a very suboptimal way. As of Noggin Whack , with all the early Little flyers i find It useful to cast It on turn 2 and slow the opponent gameplan , maybe its Just because i have a soft spot for this card ... I'll test It more!

Faerie Impostor Is not as bad as It seems , i can use to bounce back in hand a spellstutter Sprite to reuse the counterspell , or a Brazen Borrower or Faerie Miscreant to draw more ( if Two of them were on the battlefield) . With aether vial on can also be used for protection . Oona's prowler and nightshade stinger are here Just because theres nothing Better than them : faeries lack lords and im using Oona's Blackguard as One , so i Need to prefer rogues over other subtypes. Btw im deciding if One more spellstrut Is worth One less bitterblossom

Lokotor on Marchesa, The Black Rose - Primer

1 year ago

dlombart I am mainly using Moxfield these days for deckbuilding, but I do keep this list updated here since a lot of people still use it.

I think Bitterblossom would be a good option if you are leaning more heavily into the rogue theme. As it stands I have ~2 cards that care about rogues and that's not quite enough I think for it to matter that much, so I'd consider it more in a vacuum, and at that point I've always thought of the card as being mostly just "Okay".

1 life and a 1/1 flier every turn is the kind of slow value we are generally looking for, and early game, or when Marchesa isn't out, it can be useful as a source of disposable sacrifice fodder. But since it's a pretty slow card, later in the game you're unlikely to get that much value from it. Especially where you usually have your engines built anyway.

Ultimately I've been thinking leaning into the rogue subtheme isn't the way to go as far as optimization, but I've just got a soft spot for the strategy for whatever reason.

The good news is that Gonti, Lord of Luxury and Faerie Mastermind are testing pretty well (though I am likely going to kick mastermind to another deck of mine), so the strategy isn't wholly without merit. I might give BB a shot if I push more in that direction, but it's just missing a few pieces still i think.

As of now, the only real payoffs I've seen are Mari, the Killing Quill and Prosperous Thief, with the latter not being that great really. There are a couple lords and some marginal payoff cards like Notorious Throng that are perhaps playable, but require a bit more commitment than I think they deserve.

Mari has the upside of being one sided grave hate (and even with nothing else going on that's pretty valuable) and she is self enabling, so even without much support it at least sort of works. Also, since she has deathtouch, she is relatively nice to have out as an attacker or blocker. overall, I find that she's a good enough card to play without supporting cards, but having a few pieces like Bitterblossom, Gonti, Faerie Mastermind, and Dauthi Voidwalker generally is just gravy on top.

Overall, that's a long way of saying Bitterblossom is reasonable to include in your list, especially with cards like Mari, the Killing Quill and Oona's Blackguard hanging around. I'd give it a shot sometime and see how it plays.

dlombart on Marchesa, The Black Rose - Primer

1 year ago

I'm also down on the Rogue subtheme, to make Mari, the Killing Quill work. Even wanted to make Etrata, the Silencer work, with the "3 hit counters and you lose" ability. But to much hassle to win, esp. in my powercrept playgroup. But, I am revisiting Bitterblossom for that rogue-subtheme reason. What's your take on Bitterblossom, for not including it in your list? It keeps you from the throne, has evasive rogue tokens, and therefore synergizes well with other cards in your list (e.g. Oona's Blackguard).

My most updated list MTBR isn't on TappedOut, but I'm still following your primer, since I've always liked your expertise on this commander.

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