Questions on fun decks for multiplayer
The Kitchen Table forum
Posted on Oct. 23, 2015, 11:36 a.m. by cbethard
I am the sponsor of a Games Club at the school I am assigned to. Being a competitive player my decks are way too much for most of the kids to handle and eventually take the fun out of the game for the casual kids. Also i have a competitive group that go to tournys but a lot just want to play casual.
I am looking for ideas for decks that will have the players wanting me to stay in the game instead of group targeting me to take me out.
I am not concerned with a win-con as I really want a deck that can help other players or do fun things that they like.
Any ideas?
Yeah we call that emperor (with 7 players, two each except emperor) and they group target me every game unless i am the emperor, I was wanting to do something like a group hugs deck or something like that.
October 23, 2015 11:57 a.m.
Mandalorian says... #4
Is this EDH?
I have a group hug deck using Kruphix, God of Horizons as my commander. The deck uses cards like
It does have some win conditions like Doubling Season + Helix Pinnacle + Kruphix, God of Horizons or Stormtide Leviathan but I just like playing the stuff in the deck and allowing other people to do so with theirs.
October 23, 2015 12:13 p.m.
Mandalorian says... #5
A commander like Edric, Spymaster of Trest will definitely keep people off your back in the beginning
October 23, 2015 12:14 p.m.
lemmingllama says... #6
Try building a silly deck that causes more chaos than actual ways to win. For example, cards like Eye of the Storm, Possibility Storm, Confusion in the Ranks, and Hive Mind can all make games extremely fun. It also means that you will sometimes win due to your opponent doing things, which will upset the newer players less than you crushing them with a combo.
October 23, 2015 12:55 p.m.
Mandalorian says... #7
Ya those cards can be fun as long as you understand the intricacies of the stack, otherwise its just confusing and frustrating
October 23, 2015 1:04 p.m.
A fun card for commander is Knowledge Pool... altough it makes for complicated games too.
October 23, 2015 1:15 p.m.
hyperlocke says... #9
A deck I enjoy playing very much is
A Token on the House Playtest
Casual
SCORE: 46 | 68 COMMENTS | 5627 VIEWS
(yes, that's also shameless self-advertising).
The idea is to give your opponents tokens with Forbidden Orchard and other stuff (thus, a group hug effect and many possibilities for political playing), kill the tokens with things like Ratchet Bomb and let you opponents lose life for both with Suture Priest, Blood Artist and Massacre Wurm.
People at my LGS love it because it's a quite different from "normal" decks, and they hate it because they almost never win against it.
For a more competitive implementation of this concept, look at
You and this army! Playtest
Modern
SCORE: 71 | 11 COMMENTS | 5591 VIEWS
October 23, 2015 2:21 p.m.
titanreaver says... #10
Play MTG as it was originally intended, Five pointed Star. In case you haven't seen that, each player has a single colored deck and sits in a five pointed star formation just as the colors appear in the MTG color wheel. You are allied with the two people next two you, and enemies with the two people across from you. So your ally to your right is your left ally's enemy and both of your enemies are allied with one of your allies. Its a crazy political game and can be super fun.
What we called Emperor involved six people. Two emperors who sat across from each other and one flank on either side. No one could target the emperor or attack him until one of his flanks were down. The emperor could target either one of the opposing flanks, and flanks could only target the flank across from them or the emperor after defeating their opposition. Most of the time you would put serious players across from each other as flanks or the emperor, and the other flank was the less serious paring of players.
Also get Archenemy, or Planeschase, or even Vanguard stuff. The other night we played all three of them at the same time. I was and always am the archenemy. Which by the way is probably the best thing for what it sounds like you are doing. Archenemy is fun because people gang up on you not because you are being mean, or better, but because you are the Archenemy, and they want to be heroes. It doesn't matter how good your deck is in Planeschase stuff just happens and Belcher got beaten by Saporlings I guess that stuff happens. Vanguard is neat because of the theme people like having a character with them in battle.
I also find that in general decks that look like they are doing really flashy things make people happy even when they loose, so long as it took you a while to get there. like my deck turbo trees. I can't explain it more than that but my casual friends seem to love this deck, again I don't really know why.
October 23, 2015 2:25 p.m.
Try My Global Insanity Deck!
I made a deck not too long ago that only has spells that effect everyone. I use it in 6-8 player free-for-alls and everyone prefers to kill me last because they think the game is more fun with me alive rather than dead. You can check it out if you want!
Deck of the Madman (Global Chaos) Playtest
Legacy
SCORE: 1 | 0 COMMENTS | 114 VIEWS
October 23, 2015 2:40 p.m.
Serendipitous_Hummingbird says... #12
I recommend pauper with the MTGO legality.
October 23, 2015 3:25 p.m.
twistedmage says... #13
i once played a squirrel token deck with a group of kids. try describing the battle..... at the end of the day the dust settled and there were fur blotches everywhere.
Mandalorian says... #2
Play Pauper. Kinda hard to make a broken deck when all your cards are common, that's not to say though that it cant be competitive with experienced friends either.
There is a game mode with multiplayer mtg that requires 5 people. 1 person in the king, 1 is the knight, 1 is a rogue, and 2 are assassins. you assign these jobs secretly, we do it by shuffling and then distributing 5 basic lands that mean a different job; example, 2 Forest-assassins, 1 Plains-king ect.
The king reveals that he is the king and then the game starts. If an assassin kills the king then that assassin wins. Its the knights job to protect the king, if him and the king are the last standing then the knight and king win. The rogue wins if everyone is dead, hes out to get everyone/keep certain people from winning. If the king is the last person then he wins.
Remember nobody knows who is who when the game starts though depending on how obvious you are with your strategy people can figure it out. Its really fun to figure out who is who without giving up your identity and goal while still trying to accomplish it.
October 23, 2015 11:54 a.m.