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Enchantment (3)


This deck utilizes mill and grind (milling until you hit a land) to pack a serious punch!

The objective is to use cheap unblockable and evasive creatures boosted with Trepanation Blade or other spells to deal high damage really quickly, as well as mill the opponent.

OR

The Turn 4 Win:

As long as a card enters the opponent's graveyard or they take damage, you win.

Dimir Infiltrater can also help bring in either part off the Guildmage-Mindcrank infinite combo, or set it off if you need a quick way to end the game.

I want to hear your suggestions and criticisms to make this deck as optimized as possible!

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