I'm in LOVE with the COCO!

Standard* IzzetGod

SCORE: 13 | 50 COMMENTS | 5000 VIEWS | IN 5 FOLDERS


Back to being CoCo based completely —Feb. 1, 2016

I've tested the deck with all the Flash creatures and tbh, it didn't perform as well as I would've hoped simply because although the creatures have Flash so we can just sit back on our turn; the creature's had very little impact.

So, by having this build; our creatures can certainly take over a game pretty quickly.

I want this to be ready to do well at OGW Game Day! Any help would be appreciated and all suggestions/criticism will be accounted for.

Nightdragon779 says... #1

After looking at Oath of the Gatewatch, you should splash for colorless and play Matter Reshaper.

January 10, 2016 8:01 p.m.

IzzetGod says... #2

Nightdragon779: Thanks for the suggestion! I do really like Matter Reshaper, but I currently don't know what to do about Colorless mana. I have Yavimaya Coast, but even when I'm running Eldrazi Displacer, or Dimensional Infiltrator; I'll have them but what if I never draw Yavimaya Coast? Than I can't activate their abilities. Same goes for casting Matter Reshaper.

January 10, 2016 8:06 p.m.

HairyManBack says... #3

Oath of Gatewatch definitely gave Bant some action with CoCo. I love Simic and Bant and have been waiting for some new brews!

I like Eldrazi Displacer not only for a great (but some-what expensive) ability but his 3CC 3/3 body. That's good for a white creature. I'm thinking 4x Yavimaya Coast might be needed to help with his ability.

I think Reflector Mage is the real deal with Bant. He fills a creature gap with tactics that it's been wanting. With CoCo he looks very interesting. Really, he just looks annoying!

Dimensional Infiltrator I am not impressed with, however. Not to say he doesn't have his place, but I wouldn't run him at 4x. Nothing comes to mind as a replacement though.

I'm wondering if copies of Dromoka's Command should be in here MB. Silkwrap, too. It looks like it's instant speed could warrant a slot or two. Maybe more. Ojutai's Command looks nice SB.

Mana base looks very good. Over-all my greatest concern here is damage providers. It's a very tempo slower build that methodically plops down value. But it looks like it needs that 'umph' to seal the deal competitively. Great job! +1

January 11, 2016 1:27 a.m. Edited.

IzzetGod says... #4

HairyManBack: I really do think the deck is missing some kind of bomb. I might try Surrak, the Hunt Caller so I can drop him turn 4 and get to swing, I just wish I can find something better you know...

I had Dromoka's Command's in the MB and took them out to test Anticipate because I want some form of dig spell like that, Treasure Cruise, Dig Through Time, etc. I already had Treasure Cruise before and it was useless.

January 11, 2016 6:53 a.m.

IzzetGod says... #5

I guess one thing you can say is Anticipate doesn't really do anything since I really have nothing "specific" to dig for. I could try and find another CoCo but that doesn't really seem what I'm looking for.

January 11, 2016 6:54 a.m.

HairyManBack says... #6

I know exactly what you mean with Surrak, the Hunt Caller. He does seem to work well with Bounding Krasis in my Temur and Simic decks. Tap end step and then swing for 8 with Surrak. It almost always surprises opponents. Still CoCo misses it.

I was thinking Woodland Wanderer then I thought about 4color CoCo. Mantis Rider and Savage Knuckleblade will fill the damage gap. But that's moving a bit more away from the flash theme.

4color CoCo will be around again. Reflector Mage and Eldrazi Displacer gives it an extra touch

January 11, 2016 3:47 p.m.

IzzetGod says... #7

HairyManBack, exactly! I think Surrak, the Hunt Caller does work in that spot, it just seems like an odd placement for him, like you said, it surprises opponents. Even though it misses CoCo, he's Legendary AND the opponent won't even see you miss him with it anyway...so they won't know when he'd show up.

January 11, 2016 3:55 p.m.

cudefogo says... #8

Just to let you kown, if you get Reflector Mage out at instant speed it is no better than a bounce spell, since they can't play the card until YOUR next turn, meaning that if you got him out on you opponent's endstep they can play it on their next turn as usual. I also think you should run less Void Grafters, I don't see them doing that much for you, but I could be wrong. It is also a tempo deck, not aggro, midrange would define it better. Otherwise I quite like the deck, I think this archetype has depth to it in this format.

January 15, 2016 12:54 p.m.

IzzetGod says... #9

cudefogo: Yeah, I'm aware of Reflector Mage being literally just another bounce spell. But I like to think of it as another Man-o'-War that's strictly better. Even if I hit it with Collected Company on their End Step, I like that I got a dude out of it that also bounced their creature. It's to add to the tempo of the deck because the idea is to basically slow role these dudes out, mostly on the opponents turn and swing with them. The Instant speed Reflector Mage is only bouncing a dude and giving me another attacker for the following turn(s). But if they have a threat that I need to get rid of; I'll definitely Main Phase him.

Void Grafter I only run as a 4 of simply because he has Flash, he survives a Fiery Impulse with Spell Mastery, and because I'm Flashing these guys in, they come onto the battlefield pretty slowly and therefore, I'm more likely to get hurt from Murderous Cut and other Instant speed removal. Once OGW is released and I figure out how my meta will be playing; that could decide whether I need 4 of or less than that. But I like him a lot so some of them are totally worth it in the 75 somewhere.

And as for the deck being under the Aggro Hub, the previous build of this was kind of Aggro-ish. And I basically forgot to update the Hubs when I updated the deck lol

January 15, 2016 2:55 p.m.

HairyManBack says... #10

It starts to get shaky when you have less than 22 targets with CoCo, imo. It's when I have creatures on board and hand I feel like it's going to miss a creature. I can't count how many players don't play enough 3CC- targets and have dropped nothing. Every single one of those games they lost. It's almost like karma.

Not sure yet but Silumgar Sorcerer might have a place as 1-2 of. Den Protector is always welcome in CoCo (even if no flash). It's great counterspells and getting CoCo again.

Speaking of counters Warping Wail is an idea. Helps with the Eldrazi Displacer mana issue, as well. Hell, might even flick Silumgar for some non-sense.

Not to toot my own horn but the latter would be great contributions. I think Anticipate would be the first to go, imo. Clash of Wills is also another idea for 2nd turn option.

January 16, 2016 7:39 p.m.

IzzetGod says... #11

HairyManBack: I too think Anticipate is really crappy here. I just literally couldn't think of anything else to fill in the slot. Do you think it could help if I added back in the Deathmist Raptor + Den Protector combo? I'm also not sure on how much I like Clash of Wills. I can try it, but currently it doesn't look like the answer I'm looking for.

I do really want some kind of draw effect in the deck. But there aren't really any good ones. I don't even know 100% if I need them. I would like to have them; but it doesn't seem to fit. Thoughts?

January 16, 2016 9:03 p.m.