Sideboard

Creature (2)

Enchantment (5)

Artifact (2)

Instant (4)

Sorcery (2)


Okay, this is a first attempt at a spirit deck augmented with some angels and with an element of blue control spells.

The basic idea is to stall the opponent with control whilst getting out unblockable spirits and spirit tokens which can then be pumped.

Really need some suggestions and criticism as I feel it's not quite right yet. I need a sideboard that is capable of handling any weaknesses that may crop up during matches.

Suggestions

Updates Add

Okay so this is the latest build. I've gone for a controversial 64 card build. I'm aware that its not advised to run more than 60 cards but I've been testing this deck and its working well. I'm suffering no mana problems (yet) and so far am hitting the cards I want.

I've added 4 Journey to Nowhere and 3 Vapor Snag although they may get replaced by Mana Leak. This should allow me to deal with creature threats and control the board long enough for me to get a small army of pumped spirits out. Having Hexproof locked into my spirits should prevent them from being lost, and I have a few unblockable creatures to do some consistent damage without the risk of being lost in combat.

Tests will continue but in the meantime if anyone has any suggestions please post them! Thanks.

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