Elves of the Swarm (Budget)
Standard
SCORE: 918 | 683 COMMENTS | 232203 VIEWS | IN 448 FOLDERS
First Dominaria Art —Nov. 18, 2017
Exciting news to share from PAX Unplugged happening this weekend. New art from the upcoming Dominaria set releasing April 2018 has been revealed. Only five images were shown at the event, but one of them is Elves. Elves are back after a four set hiatus!
Speculation from PAX about this Elf art is they're Golgari Elves, possibly Elves of the Thelonite Order from Havenwood who manipulated fungi with dark magic to create Thallids. Their armor appears to have fungus growing out of it and they look sinister, consumed with dark magic. If these Elves are from Havenwood then this could mean that the time frame of Dominaria set takes place during Dominaria's Dark Age before the Ice Age. This time frame was first seen in the fifth set of Magic, Fallen Empires and appeared again in fortieth set Time Spiral.
It's also possible, honestly more likely, that these Elves are from Llanowar and we're looking at new art for a reprint of Llanowar Elves. The Elf in the center is very similar to the lone Elf in Llanowar Elves and the other two Elves in the back dipict the plural of Elves, more than one. Some characteristics of the center Elf could make them from this region. Using original Llanowar Elves and Llanowar Elves as references the Elf has a similar face strap and the shape of the blades/swords are very similar to the same curve as well as wielding two blades/swords. Llanowar Elves has two swords, one he's holding and the other is sheathed. The center Elf also has a very similar hairstyle, long hair that appears to be braided back with the sides shorter than the top.
Elves of Llanowar have tattoos on their face or head; the center Elf in the new art has a face tattoo. Elves however don't have glowing eyes at least not in Llanowar lore. Glowing eyes signify these Elves are strong with magical powers; they could have evolved in the forest gaining stronger armor and powers. Llanowar is called a haunted forest and these Elves look haunted.
Here's an example of what Llanowar Elves might look like with the new art. Wow, it looks good I really hope it's for real!
The story of the Elves, Thelon and Thelonite Order from Havenwood in Fallen Empires is interesting. As food in the region was dwindling Thelon saved the Elves from starvation by using green magic to create Thallids out of fungi. These Thallids were raised like cattle to produce Saprolings for food. This food saved the Elves from starvation and brought the creation of the Thelonite Order; Elves, Druids and Monks were given powers by Thelon to create Thallids.
The Order abused their powers using dark magic and blood sacrifices of Thallids and Saprolings to create new life. This angered the Thallids and they eventually rose up becoming aggressive against the Elves resulting in war, the Thallid Revolution. The Thallids eventually won the war defeating the Elves and taking control of Havenwood.
multimedia, did you consider trying out Heartless Pillage ? I'm not sure how it fairs in standard, but Mind Rot + ramp seems to be a wonderful combination. Not as powerful as Blightning for sure, but still.
September 24, 2017 6:10 a.m.
multimedia says... #3
I haven't considered playing Heartless Pillage, thanks for the suggestion. Have you playtested with it? If I wanted to play it not sure if it's good enough to cut anything in the current version. What would you cut for it? Are you thinking it can compliment the other discard or replace it?
Scrutiny, Freebooter, Duress even Doomfall gives me more control over what my opponent discards. Being able to choose what my opponent discards is especially true for Scrutiny as the main reason I'm playing it because there's a lot of creature threats that are just plain hard to deal with it once they hit the battlefield.
September 24, 2017 6:06 p.m. Edited.
Mardu_Charizard says... #4
I'm not suggesting that you change the theme of this deck on tappedout since it has been elves since thoughtseize was legal, but I think if you are building this on paper, it would be better just as a BGx constrictor build with ruin raider, merfolk branchwalker, vineshaper mystic, deadeye tracker and the like. Your statement on narnam renegade makes sense on paper, but I've been testing the deck and it's been underwhelming every time I've drawn it. It's nearly impossible to trigger revolt in this deck so it is basically always a 1/2 deathtouch for 1, and a buffed typhoid rats isn't spectacular. The other 2 elves fit into the deck naturally, but 8(and 12 btw) is less than half the required tribal cards a tribal deck should have(25 is a good amount), so I feel like the deck should stp trying to be a dedicated elf deck and start abusing the powerhouses that are ripjaw+ballista and rishkar+ballista and those plus constrictor. I feel like this deck's potential is being restrained by the label it has inherited
September 26, 2017 5:20 p.m.
multimedia says... #5
Mardu_Charizard, thanks for your candor, but this is not the only deck I play in Standard. This just happens to the be the one I feature and write about here at Tappedout. I want to try to make this deck good that's why I playtest it always against the best decks in Standard and try to adapt it to do better. That's the fun I have with this deck, making it work well in Standard while including Elves. Is this deck going to one of the best decks in Standard? No that's not the point here. Is it going to be the best deck to play with Elves in it in Standard? Hopefully yes that's why it's here. This deck hasn't been tribal since Shaman rotated out of Standard and I've accepted this. It's definitely not a pure tribal Elf deck and hasn't been for a long time now.
You're right this deck would be much better if I dropped the Elf theme and just made a deck of the best cards, most decks would be, but where is the fun in that? I like Elves and that's why I've continued to keep up with this deck for as long as I have. Yes I could I cut the Elves for other most likely more powerful cards, but I'm not going to do that here. If I was to do that I'll just make another deck with those cards and call it something completely different.
This deck is already abusing the interactions between all those cards you mentioned, they're the reasons for this new current version. I've already playtested Raider and he's too risky in a Standard where Mono Red is dominate. Is he a powerful card? Hell yes, that's why I originally started out playtesting him. You're not giving Narnam enough credit he's a green one drop who can trade profitably with midrange creatures. He can hold back a turn one Bomat Courier on the play, etc. He requires a removal spell from my opponent otherwise they can't attack me from the ground without losing a creature of more value then him. Revolting him is a bonus here and you're right there's not a lot of ways to trigger it, but he's still a deathtouch creature to put counters on with Rishkar.
September 28, 2017 12:37 a.m.
Mardu_Charizard says... #6
That was my original thought as to why the elves were in and I totally accept that? I myself am an advocate for having fun in standard as well (I play gpg right now) and now that you mention it I agree about this raider too. I support keeping the elves in because you have no idea how long I tried to keep mardu dragons together(i tested Akoum Hellkite!) and having a fun standard deck is always a good thing. Good luck going into this standard!
September 30, 2017 10:05 a.m.
How the hell did you make all these cool scripts? The deck itself is really cool, but the atmosphere makes it even more awesome! If I could +1 more than once, I would.
October 20, 2017 10:24 a.m.
multimedia says... #9
EchoScorch, thanks for the upvote. This place gives me an outlet to write about Magic which I like to do!
x12721, thanks for the upvote. Your the first person to comment on the nice atmosphere here, makes me feel good, thanks a lot :).
October 21, 2017 6:57 p.m.
CloudThumper says... #10
multimedia, I can see your list morphing into all sorts of non-elves. Various creature types mixing it up. So I think you should consider embracing some evolutionary adaptation of the arcane variety...
In order to truly keep Elves in play, it's time for some shapeshifting magic, to get some interesting lords for them. To get you started I made a couple lists, The Elf Cats and Undead Elves. Consider the possibilities...
Bound to be lots of Elves in Dominaria.
October 24, 2017 5:08 p.m.
multimedia says... #11
Hey CloudThumper, I really enjoy your creative ideas with Elves. These two new ones are great, you're really thinking outside of the box. But are these decks really any different than what I'm doing here? Using Adaptation as a bridge between two or more tribes is nice, but you're never naming Elf because what's the benefit in doing so? Naming either Zombie or Cat do much more so you're not really making an tribal Elf deck, but a deck that has Elves who can then be either Cats or Zombies thanks to Adaptation. Mimic is another bridge between tribes because it can be any one tribe, but relying on Mimic as an important card in a deck is asking for trouble.
I've decided I'm done spending any time now on making this deck more Elf. I've accepted the fact that a pure tribal Elf deck is not viable without playing subpar cards. The biggest problem with these cards they're completely outclassed by other non-tribal cards with the same casting costs. The tribal synergies are not strong enough currently to play tribal over other cards. My task now for this deck is finding the best shell to put Elves into which so far is counters and energy.
October 25, 2017 2:16 a.m.
CloudThumper says... #12
Agreed. If one wanted to use Arcane Adaptation, which I was inclined to consider, Elves could provide some useful ramp and they need a lord. So I couldn't resist a little humorous exploration. The Undead version didn't seem half bad actually, so there may be a deck out there using Lord of the Accursed and Liliana's Mastery to good effect, even if it's a hodge podge of various creature types.

multimedia says... #1
My new test too see if this deck is going to work in new Standard, can I beat Ramunap Red without a nut draw? The answer to this so far is no. I can't consistently beat Ramunap Red with this latest version.
Ruin Raider is not going to work and Rampaging Ferocidon shuts down Aethersphere Harvester life gaining. Harsh Scrutiny has been very good at taking Hazoret before she can hit the battlefield, but other than Scrutiny black has been very underwhelming. Winding Constrictor is not even safe anymore because of Lightning Strike. Fatal Push is also not reliable enough as removal now in the matchup because Evolving Wilds is too slow to trigger revolt.
Some positives in the matchup are green, Ripjaw Raptor is most of the time a 2 for 1 or more and Shaper's Sanctuary has been very good to get some card advantage from all the abilities that make creatures unable to block. These two together in my control are especially good for me. Walking Ballista has been fantastic in the matchup.
The next step is back to the drawing board and adding red for Harnessed Lightning and Glorybringer.
September 24, 2017 2:53 a.m.