This decks power combo is Hooting Mandrills and Monstrify. Is quite common to have a 12/12 trampler for a few turns in a row (and realistically how many turns do you need a 12/12 trampler for before the game ends?)

There is a powerful draw engine with the cycling lands and Tilling Treefolk. By carefully selecting the cards that you delve into exile when casting Hooting Mandrills, Gurmag Angler, and Sultai Scavenger you can turn the Haunted Fengraf into targeted recursion, to keep the draw engine going, or to get back your Hooting Mandrills for the alpha strike.

Where possible the spells can all be played from the graveyard one way or another. The exceptions are Mulch which has no flashback version, and Doom Blade, because they only let you play four Chainer’s Edicts...

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Date added 4 years
Last updated 3 years
Legality

This deck is Pauper legal.

Cards 60
Avg. CMC 3.74
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