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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Sunspire Gatekeepers
Creature — Human Soldier
When Sunspire Gatekeepers enter the battlefield, if you control two or more Gates, put a 2/2 Knight creature token with vigilance onto the battlefield.
sleeper_agent007 on
Pauper: Orzhov Knights
6 years ago
@Blue_Flame Thanks for the comments. I did consider (and will switch to) Irregular Cohort . The reasoning behind Sunspire Gatekeepers is the 4-toughness which make them better blockers and resistant to bolt. The cohorts are the better choice.
I will have to come up with a sideboard soon. Deck updated!
Blue_Flame on
Pauper: Orzhov Knights
6 years ago
I think Irregular Cohort is better than Sunspire Gatekeepers in a deck like this, as you don't need to run Orzhov Guildgate any more to produce the 2/2 it creates. You could probably just run a mix of Scoured Barrens and Orzhov Basilica to replace them.
Also, you kind of need a sideboard, so I'll provide some suggestions for that:
Castigate and Duress : useful for Tron, combo decks, any deck in which you need to tear a card out of your opponent's hand
Crypt Incursion / Relic of Progenitus : Graveyard hate.
Disenchant / Fragmentize : Artifacts. Enchantments.
Kyle_Munzy on
At the Gates (10$)
8 years ago
Overall I think it's a pretty cool idea, but I think some of the problems arise with the lacklustre creatures. Though some of the creatures give a significant enough benefit to be "good enough" (ie. Sunspire Gatekeepers), some things like Ogre Jailbreaker just aren't good even with the gates. A vanilla 4/4 for four isn't a good rate, and it's even worse when that's it's ideal situation. I would recommend going through the gate matters cards and ask yourself would I pay X amount of mana for this effect if I got it without the gate matters clause.
TehGrief on
9 years ago
Interesting idea, consider adding a couple cards listed below to make it more playable!
For more gate synergy and sheer jokes!;
- Smelt-Ward Gatekeepers
- Sunspire Gatekeepers
- Ubul Sar Gatekeepers
- Way of the Thief
- Crackling Perimeter (this ones jokes...)
- Gatecreeper Vine (think of it as a gate tutor...?)
- Greenside Watcher (Combo's with Crackling Perimeter + Greenside Watcher for added awesome!)
- Hold the Gates
Other good cards you should consider;
- Amulet of Vigor will help you combo off with Maze's End allowing you to bounce it multiple times per turn.
- Exploration, Explore, Rites of Flourishing, Oracle of Mul Daya, Mina and Denn, Wildborn: will all allow you to play additional lands (or just Maze's End for more gate fetching!)

