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Format | Legality |
1v1 Commander | Legal |
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Vintage | Legal |
Rottenmouth Viper
Creature — Elemental Snake
As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs less to cast for each permanent sacrificed this way.
Whenever this enters the battlefield or attacks, put a blight counter on this. Then for each blight counter on this, each opponent loses 4 life unless that player sacrifices a nonland permanent or discards a card.




kamarupa on
Orzhov Rottenmouth
1 month ago
I really like your creature base here - It seems like it's well focused on getting you cantrips to progress your deck toward your wincon and utilities.
That said, I think the supporting spells are a little all over the place and sometimes not the best option for the purpose they serve. For example, you might swap Blood Fountain for Raise the Past. They're basically the same MV (4), except with the former you get a Blood Token (not that great, IMO, and a mana sink in a deck with already too few lands) vs getting all your 1 drops not back to your hand, but to the battlefield. Similarly, I don't see any purpose to Niveous Wisps at all. Can-trips aren't card advantage, so the only real function it serves is to make a creature white, which has no bearing I can see on any other spells. Night's Whisper would be better, I think, though you've already got Dawn of a New Age AND quite a few Investigate triggers, so I don't think you really even need anymore card draw spells.
I think you'd be better served with some classic removal spells at instant speed than the Artifacts and Enchantments you're running. Path to Exile, Fatal Push, Dismember, etc. Even the two instants in your Sideboard seem more like Mainboard spells, while some of the Mainboard spells seem like Sideboard spells.
Since it seems like the goal of the deck is to play weenie creatures until you slam down a Rottenmouth Viper, I think the deck would benefit from another 4x creatures 1-2MV creatures. To that end, I think your protection spell that currently in your sideboard really deserves being in the mainboard - given that your plan is to sac most your board to play one big creature, your opponents are going to wait until you do that and then try to remove your one creature. So having something ready to protect it seems essential to the success of the deck.
As far as possible creatures to add - I think your best options are "when...dies" creatures like Deathgreeter, Doomed Traveler, and Fear of Lost Teeth - The ones like Doomed Traveler seem especially good as they replenish your board state as you sac. There's a bunch of them, too - here's a link to a search I did :)
Finally, I suggest adding at least 2 more lands.
plakjekaas on Pattern Recognition #339 - Choice …
7 months ago
The most recent example of a tormenting choice is probably Rottenmouth Viper which ups the life loss just that little bit too make it more of a painful choice.
KibaAlpha on Your favourite Card from Bloomburrow
8 months ago
Rottenmouth Viper is a card I’m liking. Got a WiP deck that this card would fit into quite nicely.
Crow_Umbra on
8 months ago
You've got a pretty solid Isshin deck! Have you had a chance to play this list irl yet? I have a few suggestions, and just kind of "food for thought" comments from looking at your deck:
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I'll admit, I'm a bit biased, and prefer not to use equipment that aren't Lightning Greaves variants or Skullclamp. On that note, I'd recommend maybe swapping out Diamond Pick-Axe & Sword of the Animist/Bitterthorn with a couple more 2 mana rocks like Talisman of Conviction & others in-color. Pacing wise, I found Sword of the Animist to be kinda slow for Isshin, since it's 4 total mana to cast & equip to a creature. The 2 mana rocks could even swap out with Wayfarer's Bauble and/or Commander's Sphere.
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Related, but Skullclamp is gas for draw in a deck like this that makes lots of 1/1 tokens. Highly recommend it.
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Phlage is a great card, but do you think you'd ever cast it for its Escape cost? I pulled a copy, but haven't put it in Isshin yet, mostly because in games where I could play the Escape cost, I'm already far enough behind that it might not help me much.
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Rottenmouth Viper is an enticing pick that I've definitely gone back and forth on, but have mostly left in consideration for now. It kinda feels like a slower Torment of Hailfire with extra steps, & needs some steep board investment if you cast it for its reduced cost.
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If you keep a lot of your big beaters, Dragonhawk, Fate's Tempest could be worth looking at. On its own, it's at least a 5/5 flyer that can smack faces, but has that additional impulse draw & group slug stapled to it.
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I'd highly recommend adding Clever Concealment, Scapegoat, or Fanatical Devotion as additional means of protecting your board, or at least key pieces of it. Isshin is heavily board invested, so protection goes a long way.
Those are just some of my initial thoughts. I'm down to talk shop if you're up for it. Best of luck with your deck; Isshin is a blast
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