Ripples of Undeath

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Tiny Leaders Legal
Vintage Legal

Rules Q&A

Ripples of Undeath

Enchantment

At the beginning of your precombat main phase, mill three cards. Then you may pay and 3 life. If you do, put a card from among those cards into your hand. (To mill a card, put the top card of your library into your graveyard.)

Tsukimi on Things Betor Left Undead [Primer]

1 month ago

Andramalech Thank you so much for the feedback! I felt similarly about the causal rating until I poked around a bit and realized Crow_Umbra's Isshin deck is somehow sitting around a comparable 90-something percent casual, despite the fact that I am sure it functions on a similar if not higher level than my Betor primer.

The number one unexpected result from building this deck is realizing that lands are actually the best source of self inflicted life loss. Shock lands and pain lands are MVP, and so is Ripples of Undeath. I've been seeking out more strong and cheap mill sources but the deck is already fairly full and RoU sets a high and maybe unfair standard. Glad you enjoyed your playtest!

Andramalech on Things Betor Left Undead [Primer]

1 month ago

the fact this list is currently suggested as 91% casual is criminal. The playtest I had led me out with Brushland and Children of Korlis, where we turn our Ripples of Undeath after getting out an Overgrown Tombfoil. It's a choice opener that feels-good but then I went ahead with our mill; got nothing of consequence but I did draw into a Sakura-Tribe Elder "Steve"! I had Betor hit the ground a turn early, all in all it felt at least on par with what a Pre-con should be able to do. And definitely better than the pre-con they intend to put out. You're doing great work, here!

DarkKiridon on Goyf Masters

1 month ago

Mine is definitely a budget version of Disa, haha.

Only card I recommend a try is Ripples of Undeath. It was my favorite card of last year.

+1 from me. :)

Cloudy2024 on Jundilicious

3 months ago

cool,I use new(ish) Ripples of Undeath in my shadow deck (rakdos shadows) and it works with the lifelose side of the deck. it also grows Tarmogoyf. overall cool deck.

RufusTheGrufus on Anikthea's Enchanting Recycling Plant [Primer]

3 months ago

Zorbalord, thank you for checking out the deck and leaving a comment; apologies for the late response!

I've gone back and forth in my head regarding a more 'turbo' Anikthea build and ultimately decided against it. You could definitely build a more turbo-reanimator deck while also leaning into enchantments to try and get a turn 3 Anikthea trigger; and if you're wanting to play Anikthea in a faster meta then I totally understand the interest.

That being said, I primarily hesitate with including a critical mass of non-enchantment fast mana or mill cards because it waters down Anikthea's synergies (I already feel like I may be running too many); and I believe you can better utilize Anikthea within a slower, more grindy, 'snowball' gameplan.

Anikthea is also just really resource hungry and mana intensive, not to mention her lines of play are pretty fragile since they're telegraphed in the graveyard and the enchantments get exiled by her ability. You'll likely have to jump through way more hoops to try and achieve an early-game winning boardstate with her. I think you'll likely be better off with a stronger commander committed to reanimator strategies (e.g., Karador, Ghost Chieftain, Tayam, Luminous Enigma) to be able to more easily capitalize off of fast mana to threaten early wins. There's a lot of really awesome, compact wincons in Abzan colors, but in my opinion many of them don't really synergize or aren't on theme for Anikthea. Swapping white for blue (Abzan to Sultai) would also give you a whole different flavor of strong, fast reanimator options too!

TL;DR, I would highly recommend satisfying your turbo Abzan needs with a different commander such as Karador, Ghost Chieftain! He was my first Abzan commander, and I don't think you'll be disappointed.

(Also Ripples of Undeath is a great card in Anikthea, so definitely play it if you're interested! I had it in the list at one point but swapped it for something or other at one point and haven't found the time to swap it back in.)

SlangNTrees13 on

6 months ago

Hey, really dig the deck! Ive been running it on xmage last few days and am well 70% win rate :)

One suggestion that made a big difference for me was to add some more non-knight mill to ensure we got knights in the yard. Just Mesmeric Orb (if you don't mind the hate) and Ripples of Undeath do the trick. Ripples is clutch as it mills and gives the option to tutor a non-knight card back to our hand in one each turn.

For knights, I switched probably 7ish to better suite my personal lower curve tastes, but a few ones I added I think are really strong to think about slotting in if you haven't caught them are Werefox Bodyguard, Ethersworn Adjudicator, Smitten Swordmaster and Knight of Dusk's Shadow.

Werefox is superb cause it's a reusable exile every time it hits the yard with commander damage trigger. Ethersworn although seems costly, is insanely good especially with Lightning Greaves added. (Ex. Had one game my Tithe was going off and I destroyed 4 creatures and untapped 5 times with Ethersworn in one main phase). Knight of Dusk I also think is clutch because I come up against a ton of combo lifegain ocelot pride etc. decks and this is a nice repeatable shut down effect for the deck that stops them in their tracks. Smittens adventure for one mana can also just end games and then you get your knight right back from his vacation for our other buffs.

I also think card draw addition is important with the draw / discard trigger and found myself running out of cards a few games too quickly, so I threw in Enduring Curiosity It does serious work with all our knights attacking and only 4 mana and returns as enchantment when it dies. Also another even lower cost one Dawn of a New Age has worked out really well for me and ensures us an extra card each turn once we get a few knights out for just 2 mana. Also added Mystic Remora cause we got blue why not.

My last real suggestion that has won games for me is adding Wonder all our knights having flying is just great and our draw discard and self mill is perfect synergy for it.

I lost The Circle of Loyalty for its high cost if we can't get the reduction and felt there's a fine amount of token production already (even though of course the theme is right on point!) and took out Basri's LT and a few of the other tribal buff lower mana cost knights for my mentioned additions. Also lost Swords for Toxic Deluge. Deluge is just so versatile, for just three mana it's too good a savior wipe I felt to leave out.

Sure you gone through sooooooo many knights for this one. I still have some pages to get through myself :D

SufferFromEDHD on Uniter's Crusade

6 months ago

Ripples of Undeath solid filtering

Dark Deal well timed this is pure value

Masticore old school cool

Chaospyke on Milling into Exile

7 months ago

If cards milled by Ripples of Undeath are milled into exile by Rest in Peacefoil is it possible to return the exiled cards to hand by RoU's effect as RoU doesn't reference the graveyard at all.

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