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Pia Nalaar, Consul of Revival
Legendary Creature — Human Artificer
Thopters you control have haste.
Whenever you play a land from exile or cast a spell from exile, create a 1/1 colourless Thopter artifact creature token with flying.












09102023 on
Naya Adventures
1 year ago
Apollo_Paladin Thank you for your feedback, I haven't considered adding Mondrak, Glory Dominus before. Doubling the tokens that come in might help solve some of the problems I have been seeing.
The deck actually seems a little reliant on getting a Lucky Clover out and feels weaker than I had hoped without one on the field. People will often target them with removal too. the deck is playable without one, but it's not fun using Lovestruck Beast turn one to get a single 1/1 token for a forest, when the opponent played a 1/2 or a 1/1 that produces mana on their first turn.
Right now, getting one clover on the field means Bonecrusher Giant will probably take care of creatures and planeswalkers that Giant Killer is not able to hit. Another advantage of having a clover out is that Questing Druid is going to be giving 4 cards the same as Showdown of the Skalds. The way the deck plays right now, it seems like I don't run out of cards to use; I can pretty reliably get one of those two by turn 4.
Doubling the number of tokens produced is essentially the same as having one clover out for quite a few cards in the deck and the effect should stack with clover...it's definitely worth considering. Doing that might make it easier to win with a bad hand too.
I'm very tempted to drop the land count by 1 and was actually thinking of replacing Primal Amulet Flip. It seems like a good card, but I think I've cast it once in the last 30 or 40 games I've played. I've never been able to get enough charge counters to flip it either. Showdown seems to work best with low mana cost cards too...I've had a lot of turn 4's where it gets played because I'm low on cards and then I get something like Pia Nalaar, Consul of Revival, Virtue of Loyalty and 2 lands to use for turn 5. I guess I could always try Escape to the Wilds over showdown, I'm not sure what one is generally considered better.
That being said, there's definitely a balance point with the number of lands...I want to consistently hit land drops since adventure cards get played twice and I can try overwhelming/outlasting an opponent that way. But exiling 4 cards or even 6 cards and getting 2 or 3 lands is a thing that can happen right now and it could be nice to have more options when I exile a bunch of cards.
If you have any more suggestions, please let me know.
SteelSentry on Craterhoof Behemoth or Moonshaker Cavalry?
1 year ago
Craterhoof Behemoth is fetchable by Summoner's Pact and Green Sun's Zenith, which would make me personally lean towards Hoof. Besides that, it depends on the meta; if you've got a deck that pumps out little flyers like The Locust God or Pia Nalaar, Consul of Revival you regularly play against, there's a good chance they might survive the cavalry, but there's also decks that are totally vulnerable in the air that would have no chance.
mtwoods444 on
Consul of Exile
1 year ago
Sweet deck, I love the synergy with Pia Nalaar, Consul of Revival!