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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Kitesail Larcenist
Creature — Human Pirate
Flying, ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any colour" and lose all other abilities.
GrimlockVIII on
Simic Primal Surge Eldrazi. Help, please!
1 year ago
I can list some good pieces of removal in the form of permanents if you wish.
Amphin Mutineer straight-up exiles a creature on etb, and you can do it again through his encore effect once he hits the yard.
Kitesail Larcenist turns 3 artifacts/creatures into useless treasures (one for each opponent), and he can technically hit something of yours like a Fierce Empath or a Reclamation Sage after you're done with their etb effects but need a little extra mana to cast something big.
Amphibian Downpour is basically an instant speed Imprisoned in the Moon that can copy itself depending on how much you or an opponent storms off.
Sapphire Dragon's adventure half is a neat counterspell option in the early game, and you can cast him later as a seven mana dragon to still trigger Imoti later on. Same principle applies to Emerald Dragon, Stormkeld Vanguard, Sword Coast Serpent, and Horned Loch-Whale. Galvanic Giant is also kind of nuts since you're effectively locking down something your opponent controls every time you cast a big spell while also having the option to have a massive draw spell on the side should you need it.
The Phasing of Zhalfir is such a good blue "boardwipe", especially since you can choose to protect one or two of your creatures before the third chapter goes off, or you can immediately skip to the third chapter if you really need the boardwipe to happen the turn you cast it.
Bane of Progress is a good boardwipe against artifact/enchantment-centric decks.
Kenrith's Transformation is a lignify/imprisoned in the moon that replaces itself on etb.
There's of course removal in the form of colorless artifacts. You got Meteor Golem, Cityscape Leveler, Portal to Phyrexia (which also acts as reanimation), and boardwipes like Nevinyrral's Disk and Perilous Vault. If you can wait till your stuff is untapped then False Floor has the potential to be a one-sided wipe that also slows down opponents with hastier decks.
Otawara, Soaring City and Boseiju, Who Endures are interaction in the form of lands. They're also generally harder to counter given that you're activating them as abilities rather than casting their channel effects as spells.
There's also ways to force your opponents to block one of your big guys with all of their creatures so you can let through all of your other big guys through and also kill off some chump fodder in the process. Something like Taunting Arbormage or Shinen of Life's Roar come to mind.
That's all I got for now, but good luck upgrading your deck!
Coward_Token on Pattern Recognition #334 - A …
1 year ago
fixed!Curse of Swine
Enchantment
When ~ enters, up to X target creatures lose all abilities and become green Boar creatures with base power and toughness 3/3 until ~ leaves.
There, based on Kitesail Larcenist. An enchantment is appropriate for Theros, and since Circe turned Odysseus' crew back into people it's flavorful that you can undo the Curse.
wallisface on phasing vs "for as long …
2 years ago
I believe this rule is applicable:
”702.26f Continuous effects that affect a phased-out permanent may expire while that permanent is phased out. If so, they will no longer affect that permanent once it’s phased in. In particular, effects with “for as long as” durations that track that permanent (see rule 611.2b) end when that permanent phases out because they can no longer see it.”
The wording there isn’t super clear - but I take this to mean that when Kitesail Larcenist phases out, those chosen permanents stop being treasures, and will remain being non-treasures even when Kitesail Larcenist phases back in.
Coward_Token on phasing vs "for as long …
2 years ago
Alice has a Kitesail Larcenist that's turned at least one other permanent into a Tresure trough its ability.
Alice also has a Teferi's Veil. She attacks her opponent with the Larcenist.
What happens to the Treasure'd permanent when the Larcenist phases out, and then phases back in later on?
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| Want (1) | TechNoble |
