Hard Cover

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hard Cover

Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2 and has ": Draw a card, then discard a card."

Kazierts on Trigger Blue

2 years ago

I'm not very well versed in Pioneer and haven't played mill in a while, so take what I say with a grain of salt.

First things first, going over 60 cards is almost never a good thing.

About the cards themselves, here's a few things:

  • I would suggest Fabled Passage but I'm not entirely sure that would be within you budget. The more fetchlands the better. Ruin Crab is a house.

  • I really, really don't like Riddleform. It's very conditional and you kinda don't want to even consider winning with combat damage when playing mill. However, as I did in your other deck, I'll try to suggest things that work with your playstyle, even if I disagree. In this case, I have to say Riptide Chimera is better in every aspect. It's always a creature, has a bigger body and synergizes better with the constellation theme, since you can bounce things to redraw and remill every turn.

  • I'm not a huge fan of the cards you added for card draw. I see them as a bit too slow and innefective. From a quick search on Scryfall I have a few cards I believe you should consider. Wizard Class does basically the same as Font of Fortunes, but has better late game potential, especially considering you like having an alternative wincondition. Another thing I'd consider is Hard Cover. I know this seems very suspect, but hear me out. You want cheap enchantments to trigger constelation, which this is. You want card draw to see more cards in your deck, which this does. Additionaly, it increases the toughness of your creatures, enabling better blocks against more aggressive decks. Maybe The Modern Age  Flip would be good, as it draws you cards and blinks itself, triggering constellation again. There are also enchantments that mill your opponents as you draw cards, such as Psychic Corrosion, Sphinx's Tutelage and Teferi's Tutelage, though I don't think that's the route you want to take with this deck. I know this paragraph is huge enough already, but I just have one more suggestion that's not already in the deck, which is Inventive Iteration  Flip. It's interactions against the opponent and, when it flips, can prevent your opponent from casting certain spells.

  • I honestly think you should just max out on Mirrormade given you can use it to copy Drowned Secrets and Fraying Sanity.

  • Lastly, because I'm aware I write things almost the size of an article, Into the Story could be something to have in your mind, but not necessarily run.

To reiterate, I don't have a lot of knowledge when it comes to Pioneer, so a lot of the things I've said can be wrong. This is just my opinion based on a little bit of mill I've played on some quick searches on Scryfall. Hope this proves useful to you.

ScionsStillLive on Never take Superfriends for GRANTED

4 years ago

I think some cards like Hard Cover , Jace, Wielder of Mysteries and such will help you draw Fae of Wishes , in case you don't get it. Shared Summons and Brightwood Tracker can also help get it.

TheDKnight on Tuvasa Flash Rector

4 years ago

dumbastic Just looking through the past 5 sets, these are the cards I think I would test in the deck.

Teferi, Time Raveler

Tiny Teferi is great. It shits on control and you can use his minus ability to bounce your own enchantments and it even draws you a card. This would definitely go in the deck. Tuvasa is a great blocker but we aren’t great at protecting walkers agains a lot of attackers. So if your meta has a lot of creature based decks, maybe reconsider this card.

Narset, Parter of Veils

I’m beginning to feel like Narset is an auto unclude in any blue deck that runs a lot of noncreature spells. She denies extra draws and impulses twice. That to me is worth the somewhat awkward casting cost in this deck. Same drawback as little Teferi. We aren’t great at protecting our walkers, so if you have a lot of creatures running around your meta this probably isn’t worth it.

Season of Growth

This card seems really good and I think has the potential to be a little busted at times but testing might also reveal it’s only ok and maybe not good enough. My thinking is it is cheap and green and it offers two relevant abilities that happen to trigger when you do the two things you frequently want to do in this deck, Scry when you cast your enchantress and Draw when you spam Flickering Ward. This card might be an incentive to run a couple more auras.

Dawn of Hope

Not sure about this one. I like that it is white so it is easy to cast off Sanctum and that it creates tokens that can help you draw more cards. The deck doesn’t run too many creatures so having a token generator seems fine especially when it might net you some cards. The deck doesn’t gain too much life though so it might not make the cut.

Verity Circle

This card also seems great. I’m not thrilled about it’s casting cost. It’s blue so it’s the hardest color to cast in our deck, but it is another enchantment that draws you cards. The added ability to tap something down seems really narrow but might come in handy some times. This reminds me of Rhystic Study and Runic Armasaur, which are both great cards.

Hard Cover This one is almost certainly not good enough, but I kind of like it. It’s cheap, and looting seems fine in this deck, especially since we run Replenish.

Cavalier of Dawn This one seems fine for control heavy or slower more casual metas. Our creatures kinda suck, so having a creature with good stats, that destroys a nonland perm on etb and gets an enchantment back when it inevitably dies seems just fine. It’s costing cast is too high for faster metas, but if your games last a little longer, you won’t have any trouble casting this thing off of Sanctum.

Also, there is now a not insignificant number of creatures who reduce the casting cost of of enchantment. It would take reworking the deck a little bit but I could see a build that incorporates them.

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