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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Chilling Trap
Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Milesfuzz on Spell Harmonicon
2 years ago
Beamsplitter Mage acts as a mini Zada/Mirrorwing Dragon. Makes all of your targeted cantrips pretty good!
Also there's a few extra cantrips to consider. - Leap - Cloak of Feathers - Cerulean Wisps - Renegade Tactics - Thermal Flux
Bad cantrips that are just good for triggering Zada/Magecraft/Mirrorwing - Twisted Image - Chilling Trap - Fleeting Distraction - Stream of Unconsciousness
Shnuff on Izzet Wizards
3 years ago
Docent of Perfection Flip,Goblin Wizardry, Frostpyre Arcanist and Naru Meha, Master Wizard could be fine additions, though Naru can be a bit clunky and cost a few bucks more than the other options.
I've always wanted to use Wee Dragonauts in a deck but I like to think their spirit lives on in strictly better Umara Mystic.
Chilling Trap / Stream of Unconsciousness can be a good cantrip in wizard tribal while preventing some blocking damage to your wizards.
Cyclone Summoner can be a pretty good 1-sided board clear if you can't get past their blockers late game. Cyclonic Rift might be just as good for the p/t trigger activation but I'd take a 7/7 over prowess triggers most days.
Wizards got lots of new playthings the last few sets if you ever want to reimagine this deck.
Murphy77 on Mono blue mill deck
3 years ago
Into the Story seems like an excellent late game card, but might slow down play early on. Glacial Grasp could replace 1, or 2 Into the Story.
Confounding Conundrum is very much a side-deck card. It is not likely that most of your opponents will be drawing and playing an extra land per turn. I like the idea of Keep Safe to counter your opponents effects that could slow you down, while drawing cards to trigger Teferi's Tutelage.
Merfolk Secretkeeper relies on effects that return it to your hand so that you can replay Venture Deeper and Merfolk Windrobber also seems like a rather weak and situational card. I like the idea of cards like Facet Reader and Teferi's Protege to trigger extra card draws and extra mill from Teferi's Tutelage.
Other cards that I would consider (and maybe put in a side-board) are Chilling Trap, Deliberate and Field Research
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