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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Bazaar of Wonders
World Enchantment
When Bazaar of Wonders enters the battlefield, remove all cards in all graveyards from the game.
Whenever a spell is played, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is in play.
Rhadamanthus on Is there any other card(s) …
7 months ago
If you're doing it as part of a lock-down strategy for your opponents, Bazaar of Wonders and Eye of Singularity don't make things Legendary, specifically, but they troll from a similar angle. Note that since they're both World enchantments they can't be on the battlefield at the same time (the "World Rule" is a weird cousin to the "Legend Rule").
Squee_Spirit_Guide on Tormod's Safekeeping
2 years ago
If you're like me, you're always looking for ways to break Bazaar of Wonders. The only problem is that pesky 'exile all graveyards' ETB trigger. Well, here's a solution!
Tormod's Safekeeping
Enchantment
Cards in graveyards cannot be the target of spells or abilities. Players cannot cast spells from graveyards.
, Sacrifice Tormod's Safekeeping: Remove target player's graveyard from the game. Return each card removed from the game this way to that player's graveyard at the end of the turn.
Before casting Bazaar of Wonders, tuck away your opponent's graveyard to keep it nice and safe. Then, kindly put it back for them. Simple.
Squee_Spirit_Guide on Antique Shop
2 years ago
Oh this is delightful! Might I suggest a few curios for the shop?
I think these relics are exactly the kinds of things an Argivian Archaeologist would unearth and they'd ultimately wind up in Gwafa's shop.
And I love the inclusion of Bazaar of Wonders. One of my favourite cards in Mirage :)
Freeway1312 on Mishra's Jank Machine [Primer]
4 years ago
There's one additional card with a similar "counter" effect that I forgot to mention in my reply above: Bazaar of Wonders .
This is a weird one. It's both graveyard hate and stax in one, and besides costing 5 mana, is actually a better Cephalid Shrine since it cares about the battlefield as well as graveyards. I still suspect it's not good enough given the singleton nature of EDH, but it can punish your opponents when it comes to commonly-played artifacts such as Sol Ring , in addition to punishing decks that have a lot of overlapping cards with other players at the table.
Notably, it shares the "World" supertype with Nether Void , which means you can't have both in play at the same time. Perhaps it would be an acceptable replacement for the Void in a more budget-friendly version of Mishra?
SentientRhombus on Secret Agent Jodah
5 years ago
Didn't mean to get on your case about the mana base - I've just seen people dump a lot of money into mana trying to "fix" underoptimized decks and it makes me cringe. Sorry if I came across as rude.
I found a few relevant cards you might've missed. In particular: Dichotomancy is an even bigger bomb than Eradicate , since it can steal all the creatures from an opponent's deck instead of exiling them. Mimeofacture is similar, but requires an investment of 4 mana per creature. Splinter is an Eradicate that requires an artifact creature. And Verdant Succession works like Remembrance for green creatures, except it brings stuff directly onto the battlefield.
Other (less powerful) options: Bazaar of Wonders , Eye of Singularity , Echoing Truth , Sever the Bloodline , Declaration in Stone , Retraced Image , Bubbling Cauldron , Pack Hunt , and Reflector Mage . If you have some way to copy Spy Kit , Biovisionary and Doubling Chant could also work.
In general, I think the biggest challenge you'll face is that effects synergizing with Spy Kit are kind of all over the place. There's board wipes, removal, staxxy control, creature tutoring... but not a lot of actual finishers. You've got to make room not only for precursors to Spy Kit (draw, ramp, tutors, etc.), but stuff that can win the game.
Maybe focus on one or two archetypes for the cards enabled by Spy Kit, then pick an unrelated win con? Or fill up on stealing/copying effects that can help set up Spy Kit combos but also be used offensively? I don't know... interesting dilemma.
Game_of_Cones on game changing cards
6 years ago
I made a (non-commander) lab-themed deck with Intruder Alarm, Bazaar of Wonders and Arcane Laboratory in it... so that's a few blue enchantments that might fit?
Rhadamanthus on Can you play multiple mana …
7 years ago
You can use double square brackets around a card's name to link it. It's the easiest way to make sure everyone reading your question understands what's going on: Mana Crypt
Generally, yes. The rules of the game don't restrict how many copies of a particular permanent you're allowed to have at one time, unless it also happens to have the Legendary or World supertype or the Planeswalker card type. Mana Crypt is just a regular artifact.
There may be a few strange cards out there that could restrict the number of Crypts you can have (Bazaar of Wonders is the only one I can think of right now). Certain formats may also restrict how many copies you can have among your deck and sideboard (Crypt is only legal in Vintage, where it's restricted to 1 per deck, and in Commander, which is a singleton format).
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