Automated Artificer

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Automated Artificer

Artifact Creature — Artificer

: Add . Spend this mana only to activate an ability or cast an artifact spell.

CNG_Stream on Construct Rush

2 years ago

If you are trying to make this more competitive then there is a bit I would cut from your deck. Here are some of my thoughts about some of the cards you are running that may need to more consideration to how your deck is crafted. You can see suggested cards towards the bottom.

Automated Artificer - Not that impactful of a card for your deck as most your artifacts that it could help you ramp are already cheap to cast, it doesn't have a good place here.

Jaxis, the Troublemaker - I'm honestly not sure what you are trying to copy here for value. Card feels like you want to get a Fable of the Mirror-Breaker  Flip.

Kami of Terrible Secrets - The size of the body for cost situational card draw would make this a cut. Better cards to be running that can give you better value.

Karn, Living Legacy - While your welcome to run the card, this is more a meme then a serious play card I would imagine. It doesn't do anything impactful to the board and the mana rocks it generates are that useful to your build. Trying to go the keep +1 to get to ult seems like a hard reason to want to keep.

Jodah's Codex - This is expensive card draw to be playing and would not trying running this card unless you are trying a domain build where the draw becomes free.

Dragonspark Reactor - is a cool card, but I don't think you are using enough cards that are artifacts to warrant this in deck unless you make changes.

Ghoulish Procession - seems interesting, but you may want to trim this to make room for more artifact based cards to get better synergies.

Patchwork Automaton - If you wish to run this, then I would suggest adjusting your deck to run at least 20 artifacts that you can cast for the trigger.

Cards you may be interested in using are that are seem as "staples" to the rakdos artifact deck are: Experimental Synthesizer, Bloodtithe Harvester, & Voltage Surge. These offer you card advantages that work well with the anvil and also have some flexibility in their use.

From the new set I would say check out Garna, Bloodfist of Keld. This lets you get some extra burn to your opponent if you creatures die outside of combat, but you get extra card draw bonus for each creature that dies in combat. Please note that you could sacrifice your artifact creatures to Oni-Cult Anvil after damage step if they survive before leaving combat if you need that draw.

Last note I would have is you would likely want to be running 4 Oni-Cult Anvil if you plan on building around them. More of them in play is always better as long as you don't get hit by a Farewell.

If you have any questions about the suggestions or comments please let me know and I will try to help.

Romer on Liberator's Flashy Equipment

2 years ago

@enrico81: I'm 2 years late in replying but yes, those are some solid combos to lock your opponents out of the game. My only caution with them would be that tutoring is pretty limited in a colourless build which can make it tough to pull off reliably.

@ManSauce: I couldn't agree more and I appreciate those kinds of marginal improvements! I was all set to make that change and then I saw Automated Artificer in Neon Dynasty. I recognize the Artificer's mana ability won't help me cast my non-artifact cards so it's perhaps a little more limited than Manakin but I really like the higher toughness, to make him a bit tougher to kill off than a 1/1. So I think I'm going to try the Artificer for now and keep track of how often I regret it in games because I can't use him to help cast a non-artifact spell, like my planeswalkers, instants, sorceries and Wandering Archaic  Flip.

multimedia on Umezawa of the Swamp

2 years ago

Hey, well done so far for a first deck that's less than $50. Nice pulls from your box of Nashi, Satoru, Junji, and Chip.

You don't have lands? My advice before you go any further is to fill in enough deck spots for 35 lands. They can be 15 Swamp, 15 Island, Command Tower, Path of Ancestry, Secluded Courtyard, Unclaimed Territory, Sunken Hollow. The 30 basic lands can just be place holders until you can add more Dimir dual lands. The idea here is to fill the required deck spots you need for lands that way you can see how many deck spots you have left to add other cards or how many cards you have to cut to add lands.

You might have pulled a Secluded Courtyard and Dismal Backwater from your box since it's an uncommon and a common. If you did add them. Tower, Ancestry, Territory and Hollow are not in the NEO set, but are budget lands that can make more than one color. Tower is a staple land in Commander that all your mulicolored decks can use.


To add 35 lands you will have to cut 14 cards since currently you have 79 cards and you need 99 cards + Satoru to make 100 cards. Some cuts to consider are little creatures who are not Ninjas and don't have any ability that helps them to attack such as flying or unblockable. Enormous Energy Blade is the worse card here, the turn you equip it to a creature you control that creature can't attack with the +4/0 pump because it becomes tapped, easy cut. Some other cards to consider cutting:

After you add lands I offer more help if you're interested. Good luck with your deck.