T3HN3RDY1, 13 years ago

Took out 2x Flame Slash and 2x Staggershock for 4x Apostle's Blessing. It serves the purpose of protecting a turn 3 Kiln Fiend and also allows a Kiln Fiend or Chandra's Spitfire to attack without being blocked.

Ursus, 13 years ago

Swapped out Pentad Prisms for Prismatic Omen (relaxing the requirements for Coalition Victory) and another Nephilim boost.

TinyTera, 13 years ago

This is probably gonna be changed up to incorp. DA
STD 0 / 0
Moorland Haunt feature for Mage Blade

Delver-Vengeance

Bleda, 13 years ago

I found this deck to be quite nice and powerful against control decks that relies on bombs, and strat's liek wolf run ramp who only achieve their potential alte game. On the other hand I had some trouble against the good draws of decks like Tempered-Steel, and other extra-aggressive decks, which is why deck is sportin 3 slagstorm and 2 rolling temblors in side-deck. There is also 2 snapcasters i main because I found it to be just the right number against most decks, but there is also one more in side jsut in case.
STD 0 / 0
Desperate Ravings feature for Delver-Vengeance

zombie gameplan

LordNiv, 13 years ago

I changed it from swarm/beatdown to just plain swarm. Removed a couple of zombies to thin out the deck.

license to mill V2

kram130, 13 years ago

changed to mono blue. mill self to win.

Help!

kreuxie, 13 years ago

I would greatly appreciate the feedback for this deck, I am planning to build this soon. Would also appreciate help with the sideboard..

Tweak

Papdaddy_44, 13 years ago

I added Elbrus, the Binding Blade  Flip instead of Garruk, Primal Hunter because I dont have 3 and dont have the money for another one.. this way if the card flips I got a huge flying bomb for the deck... plus seeing a person's face when he flips would be amazing.

Changelog

TheCloak, 13 years ago

Ratchet Bomb. Because artifacts and enchanments and tokens.

Also considering Phyrexian Crusader. Thats gonna need some testing.

HiddenWolf, 13 years ago

Changed to DKA, still have some doubts.
MDN 5 / 13
Inferno Titan feature for Geoboom

theFoffo, 13 years ago

I asked some guys for suggestions, and that's what we came up with: -4x Bump in the Night --> +2x Ghoulcaller's Chant, +2x Go for the Throat -4x Victim of the Night, -1 Tragic Slip --> +2x Doom Blade, +3x Geth's Verdict Also, the side deck was changed, it now has: 2x Surgical Extraction 3x Ratchet Bomb 3x Curse of Death's Hold 3x Distress 4x Ghost Quarter Ratchet is used to counter Grafdigger's Cage, can also be used to kill your own gravecrawlers and trigger the ability from Diregraf Captain. Curse of Death's Hold is used to counter spirit tokens or human decks. Distress is used against deck which make good use of Snapcaster or Liliana. Ghost Quarted is to counter Wolf Kessig decks, so that I can destroy Nexuses and such.

Big deck

LordNiv, 13 years ago

Hmmm, I usually don't overshoot, but I'm not sure what to change. So I'm gonna make this deck a 70 card deck unless anyone has any suggestions.

minor changes

blackaddicus, 13 years ago

removed the 2 Thalia, Guardian of Thraben's from the deck as they made other bits of the deck more expensive and replaced them with 2 Mikaeus, the Lunarch's
MDN 3 / 5
Thraben Doomsayer feature for W humans

Anti-Spike

caadams1, 13 years ago

This is my Anti-Spike deck this deck is completely designed to deal with META. it was made in the hopes to give all Johnny and Timmy players an edge against the Spikes.
LEG 1 / 0
Spellskite feature for ANTI-SPIKE

ikotz94, 13 years ago

double green for strangleroot just puts too much strain on the mana base and i thin cards like doom blade, curse,, and just geralf's messenger even though it will be played most likely after turn 3 are better choices

Updated the deck based on feedback

RobertTheFree, 13 years ago

Deck still in progress, but plays a lot better now. Still need more feedback.

face

Ant, 13 years ago

poop

Pacman4269, 13 years ago

red black destruction any help would be appreciated

New Top Lists Update!

Basuldur, 13 years ago

Thanks everyone for boosting this to the top list on Tappedout!

Originally I had created this, tried it on Cockatrice, gotten stomped and threw it away. Now that I see all the love it has gotten, I will put more effort into it. As of now I've added in and removed quite a lot. Here's what I did.

1) Decided that I should stop kidding myself and build a B/W tokens deck that splashes red. With this in min Gut Shot left. I think that with more definite forms of control(aka Doomblade) I can do a bit more, plus I should out-race regular U/W humans. The Inkmoth Nexuses of Wolf Run could be a problem though.

2) I really, REALLY like Bloodline Keeper  Flip, so I'm going to play with him. Also, him + Sorin, Lord of Innistrad = sex.

3) I'm thinking Wurmcoil Engine/Grave Titan in here somewhere. I'm going to try this deck out tomorrow and see if I need a more definite win con.

Give me more suggestions and +1s :D I really appreciate it. Sideboard help is always nice, and U/W humans are running rampant...

SHUDOP, 13 years ago

Added a Sideboard and made a few changes to the deck, Help is always appreciated.

Moved the Sword of Feast and Famine to the Sideboard giving room for 2 Phyrexian Obliterator Mainboard. They may not be Zombies but I needed a 4 mana drop bomb to give it the aggro feel it needs.

MDN 5 / 23
Geralf's Messenger feature for U/B Zombies Aggro

Jake, 13 years ago

I've switched spelljack to a draining whelk! Draining Whelk became Mana Drain. Overwhelming forces became a disk. We'll see how this works, but this is a change I'm optimistic about. I have far better ways to get access to a disk. Jin is under-performing for his cost. dropped an island for maze of ith. Maybe OStone instead of disk? The CIPT nature of disk just killed me AGAIN.

Name Change

KorApprentice, 13 years ago

I found a name that I like for the deck, but mostly this update is to get a new page of comments. Anyway, I made some minor changes to the build, the main change being the removal of some of the ramp. I have play tested this deck hundreds of times, and the ramp that I had originally works more than well enough to make the added ramp unnecessary. This made room for some of the new cards coming out, so I'm rather content with the changes. Comments are greatly appreciated, feel free to throw out any suggestions you may have!

draconix44, 13 years ago

This is now extended.

Dark Ascension

Numbplayer, 13 years ago

Did a complete overhaul to the deck adding many new cards from DA bringing the deck back to the power level it was at before Innistrad Block.