Wizards "You Make the Card"
General forum
Posted on March 11, 2013, 6:22 a.m. by Arachnarchist
Wizards of the coast has announced that they are going to do a fourth "you make the card" feature. For those of you who haven't heard of this, three times in the past wizards has allowed the Magic community to create a card by voting on each aspect of it. The previous three cards created this way were Forgotten Ancient, Crucible of Worlds, and Vanish into Memory. All of the details can be found here:
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/238
KrazyCaley says... #2
@Apoptosis - It IS dying to be broken, although at the end of it if you manage to keep ir around, you're still only drawing one extra card per turn. Not too bad.
March 13, 2013 3:22 p.m.
LOL, Thrull Parasite is exactly what instantly came to mind along with old school ideas like Time Elemental, Boomerang, etc.
March 13, 2013 3:33 p.m.
Schuesseled says... #4
Variable Metropolis:
Legendary Land.
When Variable Metropolis enters the battlefield choose up to three colours, as long as lands you control can produce mana of each chosen colour, Variable Metropolis enters untapped.
Tap: Add one mana of any of the chosen colours, to your mana pool .
March 13, 2013 4:37 p.m.
ChronoCross77, cast Enduring Ideal to find Rise of the Hobgoblins.
March 13, 2013 4:41 p.m.
Actually super kitchen would be good but you might have to nerf it like
Soup Kitchen
Land
UU Tap: Counter Target Spell
doesn't untap during its untap step
"No Soup For You!"
March 13, 2013 8:17 p.m.
Do you mean "next untap" or do you just want it to be turned off for ever after one use?
March 13, 2013 8:59 p.m.
I like ancestors circle except take out the enter the battlefield draw effect. Three cards over three turns is broken enough. Way more powerful than Ancestral Vision. That could cost 1UU maybe?
March 13, 2013 9:28 p.m.
Flashflame Absorption
(U)(U)(R/U)(X)
Counter target spell, in addition deal damage to target Creature or Player equal to the amount payed for X.
If the value of X is 3 or greater, Flashflame Absorption cannot be countered.
March 13, 2013 10:11 p.m.
Thedren_The_Inquisitor says... #10
I voted instant or sorcery. The card I am looking to create is a simple, meat and potatoes style card that would not be broken, but would certainly be constructed worthy in every format it is legal. My card is
(Insert an Appropriate Name) R
Sorcery
Deals 3 damage to target creature or player.
this card could be plugged into any core set or expansion set with ease, It would give burn decks more teeth in Modern and Legacy and it is a simple fun and easy to use card that oddly enough doesn't already exist. Serriously this card is just a powered down Chain Lightning but in 20 years WOTC has not made it while the continue to make weird "Sub-Bolts" i.e. Shard Volley, Lava Spike, and Rift Bolt
March 14, 2013 12:42 a.m.
@ Thedren_The_Inquisitor, I would say that is more powerful than Chain Lightning. You don't have to worry about your opponent shooting you back.
March 14, 2013 1:23 a.m.
@apt142 OMG that would be amazing! KrazyCaley would absolutely love that, though it would no doubt need to be Legendary.
@KrazyCaley Imagine if they made a spell as follows:
Antispell (U)
Buyback (2)
Counter Target Spell
Or even better (though no chance)
Antispell (0)
Buyback(U)
Counter Target Spell
Antispell would rule forever!
March 14, 2013 3:15 a.m.
KrazyCaley says... #13
Antispell is terribly broken in either incarnation. But I would love it, of course.
March 14, 2013 5:55 a.m.
that's the point. The only way it could be more broken:Antispell (0).
Counter target spell, then return Antispell to your hand.
March 14, 2013 6:19 a.m.
Schuesseled says... #15
No i think we could do better than that.
Anti-Spell (0)
Counter all spells you don't control, and untap all lands you control.
anti-spell cannot be countered, return anti-spell to your hand.
March 14, 2013 6:42 a.m.
Or even better....
Antispell (0)
Opponents cannot cast any type of card for the rest of the game.
Or, to go one step further....
Antispell (0)
You win the game. All opponents must give you their library, hand, graveyard, exiled cards and sideboard to keep.
March 14, 2013 6:59 a.m.
blackdragonetm says... #17
Personally I'm all for a new style of check dual lands...similar to the land from future sight
Enters the battle field tapped unless you control (basic land type) or (basic land type)
T: add (color A) only if you control (B basic land type)T: add (color B) only if you control (A basic land type)
March 14, 2013 10:49 a.m.
Or a similar idea, but without the need to make it a "cycle" of lands.
"This Land"
This Land comes into play tapped.
This Land is an Island, if you control Plains not named This Land. This Land is a Plains, if you control a Forest not named This Land. This Land is a Forest, if you control a Mountain not named This Land. This Land is a Mountain, if you control a Swamp not named This Land. This Land is a Swamp, if you control an Island not named This Land.
"This is a fertile land, and we will thrive. We will rule over all this land, and we will call it... This Land."
March 14, 2013 11:18 a.m.
How about this cycle:
Mountaintop
Land - Mountain
Mountaintop enters the battlefield tapped.
T: add R to your mana pool
2: mountaincycle
March 14, 2013 11:40 a.m.
Schuesseled says... #20
God Land
God land is indestructible.
Tap: Add any amount of mana of any colour to your mana pool, at the end of the turn you lose the game.
March 14, 2013 11:57 a.m.
Antispell: UUU
Instant
Exile target spell on the stack.
Split Second
"Nope!"
That should get around that nasty uncounterable business.
March 14, 2013 11:59 a.m.
UmbrotheUmbreon says... #22
I think a cool enchantment would be nice, 7 of them in fact ;)
Deadly Sin: Wrath 3RR
Legendary Enchantment - Sin (Mythic Rare)
At the beginning of your upkeep, deal X damage to each creature and each player, where X is the number of Sins on the battlefield.
Deadly Sin: Greed 3UU
Legendary Enchantment - Sin (Mythic Rare)
At the beginning of your upkeep, draw X cards, where X is twice the number of Sins on the battlefield.
So on and so forth
March 14, 2013 12:02 p.m.
well, if it's a legendary creature, you can only have 1 sin on the board at any time o-o
March 14, 2013 12:06 p.m.
UmbrotheUmbreon says... #24
Reread it JokerWx13. They are enchantments and they are labeled "Legendary Enchantment - Sin" That means for each of the seven deadly sins, you can have one of each and they'd fuel each other, as the concept with the Sins is.
March 14, 2013 12:09 p.m.
Thedren_The_Inquisitor says... #26
You guys should take this more seriously, Wizards is going to make a card that someone suggests and most of you are just saying ridiculously silly stuff that is beyond broken and secondly
@BrennanMcCabe If an opponent bounces a Chain Lightning you can bounce it back again for another 3 damage which is a horrible play for them, my idea would essentially be a reprinting of Chain Lightning
March 14, 2013 1:02 p.m.
Sloth could tap things, Greed could draw, Envy could let you play more lands as long as the other player has more than you, Wrath could deal damage or cause players to discard, Lust could take creatures , Pride could give stacks of Exalted, and Gluttony could make you gain life.
March 14, 2013 1:07 p.m.
UmbrotheUmbreon says... #28
I had originally made these 7 cards but alas, they were lost when the old computer died :(
@Thedren_The_Inquisitor: I was being serious. I think this would be a cool idea and I am really fascinated with the Deadly Sins, as well as group cards (The Zeniths, Leylines, etc)
March 14, 2013 1:18 p.m.
Thedren_The_Inquisitor says... #29
Well I really like that idea too, but most people seem to be thinking "let's make the most insane powerfully broken card ever!" and wizards doesn't want that, they seem to have a good handle on making broken cards. I see this one as being a Meat and potatoes card and/or cycle.
Would your seven deadly sins cycle punish or exploit them?for example would Greed punish you for being greedy i.e. a counter spell or would it be greedy and draw you cards, Either way a U/B card either way
Keep it up
March 14, 2013 1:23 p.m.
UmbrotheUmbreon says... #30
The sins were designed to be good for you but punish you as well. (Wrath hit you and your creatures, Greed would mill you faster, etc etc)
March 14, 2013 1:27 p.m.
smash10101 says... #32
@Umbro
They already have the shrines. Which I think they should make a second cycle of, but most likely won't be happening for quite a while, if ever.
March 14, 2013 1:50 p.m.
Hmm, my comment didn't post. How odd.
How about this?
Shrine of Greed
UBB
Legendary Enchantment- Shrine
At the beginning of you upkeep, draw X cards, where X is the number of shrines you control. Then, put the top X cards of your library into your graveyard, where X is the number of shrines you control.
March 14, 2013 1:57 p.m.
Shrine of Envy
UUW
Legendary Enchantment- Shrine
At the beginning of your upkeep, select up to x target artifacts or lands your opponents control., where X is the number of shrines you control. Put a token onto the battlefield that's a copy of each permanent chosen this way, then sacrifice that many permanents.
March 14, 2013 2:14 p.m.
UmbrotheUmbreon says... #35
@smash10101: Please point out anywhere in my messages that I used the word "Shrine". A shrine and a sin are not the same thing, and there are 7, not 5.
@Lhurgyof: I already had ideas in mind for each sin :3
March 14, 2013 3:40 p.m.
Schuesseled says... #36
I think this game is in desperate need of a human lord. A lot of other creature types have their respective lords and so do humans, the problem is they power up things that are not human so:
Emperor of someshit 2W
Legendary Creature - Human Monarch
Each other Human you control gets +0/+1
Each other Human you control, is a Soldier, A Cleric and A Knight in addition to their other creature types.
1/2
March 14, 2013 4:18 p.m.
blackdragonetm says... #37
Man I like emperor of someshit. I think we can modify him a bit though. Humans you control are clerics if you control a cleric. Same is true for blah blah blah and someshit.
If you control a human with vigilance humans you control have vigilance. Same is true for all that other crap too.
March 14, 2013 4:43 p.m.
wombatncombat says... #38
Coffin Room
Tribal Enchantment
BU
At the beginning of your upkeep pay 1 life and create a 1/1 Flying Black Vampire Token.
March 14, 2013 5:34 p.m.
Arachnarchist says... #39
@wombatncombat: I'm not sure that any portion of that effect warrants it being part blue. I'd say BB or 1B. Probably BB to avoid it being another Bitterblossom. Also, Wizards has pretty much ended the use of the Tribal card type.
March 14, 2013 5:38 p.m.
Schuesseled says... #40
Emperor of someshit version 2 - 2W
(Insert Badass art)
Legendary Creature - Human Monarch (Mythic Rare)
Each other Human you control gets +0/+1
Each other Human you control, has all the creature types that each human other than Emperor of (Someshit v.2) you control has in addition to their own.
Each other Human you control, has first as long as a human other than Emperor of (Someshit v.2) you control has first strike. (The same is true for Double strike, Flash, Flying, Haste, Hexproof, Lifelink, Reach, Shroud, Trample, Vigilance)
All humans have bushido 2.
1/2
March 14, 2013 5:50 p.m.
Schuesseled says... #41
Emperor of someshit version 2 - 2W
(Insert Badass art)
Legendary Creature - Human Monarch (Mythic Rare)
Each other Human you control gets +0/+1
Each other Human you control, has all the creature types that each human other than Emperor of (Someshit v.2) you control has in addition to their own.
Each other Human you control, has first as long as a human other than Emperor of (Someshit v.2) you control has first strike. (The same is true for Double strike, Flash, Flying, Haste, Hexproof, Lifelink, Reach, Shroud, Trample, Vigilance)
Each other human has bushido 2.
"Just in Case."
1/2
March 14, 2013 5:52 p.m.
Schuesseled says... #42
sorry one more revision
Emperor of someshit v.4 - 2W
(Insert Badass art)
Legendary Creature - Human Monarch (Mythic Rare)
Each other Human you control gets +0/+1
Each other Human you control, has all the creature types that each human other than Emperor of (Someshit v.4) you control has in addition to their own.
Each other Human you control, has first strike as long as a human other than Emperor of (Someshit v.4) you control has first strike. (The same is true for Double strike, Flash, Flying, Haste, Hexproof, Lifelink, Reach, Shroud, Trample and Vigilance)
Each other human you control has bushido 2.
"Just in Case."
1/2
March 14, 2013 5:54 p.m.
I was thinking there should be an artifact or land card that says
T: Pay 5 life, if you do, place 1 Loyalty counter on target Plainswalker.
March 14, 2013 5:55 p.m.
OrgasmAndTea says... #44
Planeswalker interaction would be very cool. We've not really seen anything like that before... good idea portgaz =D
March 14, 2013 6:05 p.m.
Schuesseled says... #45
Yes that is a good idea, but i wouldn't want to pay 5 life.
March 14, 2013 6:46 p.m.
UmbrotheUmbreon says... #46
I'd go with
3, T: Put a loyalty counter on target planeswalker. Activate only as a sorcery.
March 14, 2013 7:18 p.m.
smash10101 says... #47
@UmbrotheUmbreon Your idea is ver different flavorwise, but it is functionally the same mechanic as the hondens. I just can't see them making shrines that are sin subtype instead of shrine. That and I don't see them using something from a major religion like the seven deadly sins. Too much of a real world thing. I do like the idea, just can't see them printing it.
March 14, 2013 8:16 p.m.
UmbrotheUmbreon says... #48
That hasn't stopped people in the world from doing things, and I hope to god Wizards would refuse to print it solely for that reason.
March 14, 2013 8:31 p.m.
@Schuesseled: Woah, woah, woah, WAY too many abilities on a 3 mana creature, mythic rarity or not. There's a limit on what you can reasonably put on a card for not just power level but also readability (the text can only get so small before it's ludicrous). Also, simpler is better with design. Also, shroud isn't put on cards as long as hexproof is. And haste, shroud, hexproof, and reach are rarely put on white cards.
Human Lord v.5 - 3WWLegendary Creature - Human (Mythic Rare)Other human creatures you control get +1/+1.At the beginning of each upkeep, all human creatures you control gain first strike until end of turn if a human creature you control has flying. The same is true for fear, double strike, landwalk, life link, protection, trample, and vigilance.2/2
I dropped flying in place of lifelink as you had included, but also because a human lord granting flying doesn't seem flavorfully right. You could make the argument that the lord should be 4 CMC, but considering Concerted Effort is 4 CMC, this has another lord effect, and that creatures with abilities similar to other cards tend to have a higher CMC, 5 seems appropriate. But with these two abilities (even minus the other stuff you had), we're talking the 4-6 CMC range unless you're seriously for power creeping cards more so than WotC is already accused of doing.
That all said, I have no clue why people are suggesting very specific card designs when the card type and color haven't even been chosen yet. There are plenty of designs I would like to see, but I'm going to wait on those until I know they're even relevant to YMTC4, because if they're not then it's not really worth the time to bother suggesting it here.
March 14, 2013 9:45 p.m.
Awww...
2 pages past the post, and not one comment on the Flavor text of "This Land".
"This is a fertile land, and we will thrive. We will rule over all this land, and we will call it... This Land."
Rayenous says... #1
@Apoptosis
I certainly LOL'd, when I noticed you posted "my intuition is screaming that it's dying to be broken.", at almost the exact same time I mentioned Thrull Parasite
March 13, 2013 3:16 p.m.