Wizards "You Make the Card"

General forum

Posted on March 11, 2013, 6:22 a.m. by Arachnarchist

Wizards of the coast has announced that they are going to do a fourth "you make the card" feature. For those of you who haven't heard of this, three times in the past wizards has allowed the Magic community to create a card by voting on each aspect of it. The previous three cards created this way were Forgotten Ancient, Crucible of Worlds, and Vanish into Memory. All of the details can be found here:

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/238

Ohthenoises says... #1

It's just an idea, 3 damage is huge in 60card formats and in EDH you can only run one of them so it's mitigated. Shard combos are the most played but it could be tweaked.

Do you think that they should be 4 dmg for untapped? i figured 3 was enough.

March 11, 2013 11:25 p.m.

Vulnoth says... #2

Well yeah the "Boltlands" would be way OP lol, but we likely won't get anything "Shard" related for a good number if years. I remember reading in an article way back when that they're going to try alternating how they do cycles. Meaning we'll return somewhere (i.e. Mirrodin, Ravnica), then go somewhere new (i.e. Innistrad). Hopefully the "wedge colors" will get a cycle relatively soon, though it's note entirely likely because we're in a multicolor-heavy cycle right now.

March 11, 2013 11:27 p.m.

smash10101 says... #3

no, 4 is to much, maybe we should think of something else, like bounce a land to make it untaped? that way you couldn't go too crazy with them. or maybe make them legendary. and loose the basic land types

and as for shard has more combos, that's because they don't have stuf for wedge yet, but I think the next tricolor set should be wedge. Also new idea for the land:

Land of the Free
Legendary Land
Land of the Free comes into play tapped.
When Land of the Free come in to play, each player gains control of all creatures they own.
T: Add W, U or R to your manapool

March 11, 2013 11:34 p.m.

krustykashew says... #4

I just want to see the old duel lands come back, Badlands, Volcanic Island, etc....

March 12, 2013 2:52 a.m.

cklise says... #5

City of Stolen Coin

Land

Tap: Add 1 to your mana pool. Put a bribery counter on City of Stolen Coin.

Tap, remove a bribery counter from City of Stolen Coin: Add one mana of any color to your mana pool.

Tap, remove all bribery counters from City of Stolen Coin: Sacrifice City of Stolen Coin and gain control of target nonland permanent with converted mana cost less than or equal to the number of bribery counters removed from City of Stolen Coin.

(I've probably made some slight errors in regards to how an effect like this should be worded)

March 12, 2013 3:11 a.m.

Deco_y says... #6

I voted instant/sorcery.

March 12, 2013 3:20 a.m.

Draugo says... #7

@theemptyquiver damn, you tricked me. I would have voted for interrupt.

March 12, 2013 3:21 a.m.

BuLLZ3Y3 says... #8

smash10101 Wizards has printed something that stops you from playing at least one land per turn. It's called Limited Resources.

-BuLLZ3Y3

March 12, 2013 3:56 a.m.

smash10101 says... #9

that stops everyone from playing lands, not just one player.

March 12, 2013 4:17 a.m.

nanoex1 says... #10

Would this creature card me too powerful?

3RR OR 3RRR

Flying, Trample, Haste, Firebreathing

4/5 or 5/5 or 4/6

March 12, 2013 8:35 a.m.

DarkHero says... #11

I voted for creature because I want a Vampire one drop to surpass Stromkirk Noble, but I do agree that getting a quality land and encouraging the to produce a set would be great for the format. the comment above was funny, but is actually not a bad idea. a little over powered being Counterspell on a stick, but something that is color specific and attached to a land so that multi color decks have a new weapon and mono color decks gain some legitimacy. plus it would kind of force them to make a set of them for each color so that no one color was overpowered. I can certainly think of a few spells that could be attached to a land in a similar fashion as to the one above, just not as broken as "Soup Kitchen".

March 12, 2013 9:44 a.m.

hiddengibbons says... #12

I Voted Enchantment. I liked Shared Fate but I don't feel like it went far enough. I think there ought to be cards that level the playing field a little more because its getting to be whoever has the most expensive cards usually wins. This new enchantment should be called "For Better or Worse" 3UBW(Hexproof),(For Better or Worse is Indestructible),(For Better or Worse can't be countered),"When For Better or Worse enters the battlefield, two target players exchange control of the cards in their hands, their libraries, their graveyards, and all permanents on the battlefield they own. This exchange ends if For Better or Worse leaves the battlefield or when the game ends.""Nice Deck, I think I'll borrow it"

March 12, 2013 1:34 p.m.

acbooster says... #13

I voted enchantment, since they normally have more effects I like on them as compared to instants or sorceries.

March 12, 2013 1:37 p.m.

Wahammy says... #14

@apt142 Seinfeld = #winning

March 12, 2013 2:08 p.m.

Urto says... #15

Probably gonna vote creature, and just hope in vain that it's Auntie Istvan.

March 12, 2013 4:12 p.m.

Vulnoth says... #16

Urto, I feel your pain.

March 12, 2013 4:49 p.m.

Apoptosis says... #17

I vote for an Instant:

Victory at any Cost

Instant

BB

As a part of it's casting cost, cut off your own finger or counter Victory at any Cost.

You win the game.

Is victory at any cost truly worth it? -Timmy, Power Gamer

March 12, 2013 5:13 p.m.

Blakkhand says... #18

Apoptosis, that plus Hivemind and Mindslaver would be insanely good. Force them to concede or have a really good match-up in games 2 and 3.

March 12, 2013 8:43 p.m.

Ohthenoises says... #19

Victory at any cost + Vexing Shusher.

March 12, 2013 8:55 p.m.

Demarge says... #20

maybe a land like this

Counter land

t, add U

UU, t sac Counter land: the next spell you cast this turn also has "counter up to one target spell"

March 12, 2013 8:55 p.m.

Zacoly says... #21

"Usurp the throne" - Card title

"Picture of disloyal nobles and conspirators in a throne room or castle"

4 cost - 2 colorless 2 blue/black mana

Enchant player:

Whenever a creature deals combat damage to enchanted player the controller of that creature may return target permanent from the enchanted player's graveyard to the battlefield under the attacking creature's controller's control. They must then either exile the returned card or pay an amount equal to it's CMC.

"Never attempt to win by force what can be won by deception.


That's a card I'd vote for!

Fit's the black/blue theme (especially now with cipher in standard). Synergizes nicely with the new black mana ramp. Could be tons of fun would probably be used in competitive decks, and would definitely be used in "just for fun" decks!

I don't think this card has the potential to be wildly OP.(unless you pay the CMC for a creature that has other effects that go along with casting cost, like Skaab Ruinator which is fairly uncommon in standard)

  • Yes the quote at the bottom is "Machiavelli" if you know who that is
March 12, 2013 10:05 p.m.

Krayhaft says... #22

No-spell

U

Instant

kicker 0, madness 0, buyback 0

Counter target spell.

If No-Spell was kicked, counter another target spell.

Miracle 0, flashback 0, recover 0, cycling 0

When you cycle No-spell, counter target spell.

Blue needs this guys, it's seriously underpowered in the current standard.

March 12, 2013 11:46 p.m.

Lhurgyof says... #23

I feel like a rigger would be cool.

March 12, 2013 11:56 p.m.

@ Lhurgyof Isn't that The Tabernacle at Pendrell Vale lol?

I also voted land. Dig the slot. Stuff like Kessig Wolf Run, Maze of Ith, Alchemist's Refuge, and Eye of Ugin make me all kinds of giddy inside.

March 13, 2013 12:21 a.m.

BrennanM says... #25

How about a land that reads:

(cardname) comes into play tapped.

When (cardname) enters the battlefield, put a 1/1 green squirrel creature token into play.

Tap: Add 1 colorless.

Tap: Put X 1/1 green squirrel tokens into play where X equals the number of squirrels already in play.

I would run 4 in every deck I made.

March 13, 2013 12:34 a.m.

Weston Ayarza says... #26

At least nobody's thinking about the land that reads

UU/TAP

Target player skips his or her next turn unless they kneel on the nearest surface and pay homage to Jace beleren's counterspell art.

Shit. Now i'm thinking about Time Walk's nasty cousin again.

March 13, 2013 1:13 a.m.

MartialArt says... #27

Voted for enchantment. We already have a creature, an artifact and a spell so enchantment would be missing.

March 13, 2013 6:43 a.m.

bamoguy says... #28

I voted land!

March 13, 2013 10:36 a.m.

ChronoCross77 says... #29

It should be a sorcery that puts an enchantment on to the field which can produce creatures.

March 13, 2013 11:02 a.m.

Rayenous says... #30

@ChronoCross77

...creatures that tap of mana.

Then we have all our bases covered.

March 13, 2013 11:30 a.m.

Rome says... #31

I voted land, my idea is"Cathedral of Graves", it'll have similar art to Isolated Chapeltap -> 1 colorless manaWWBB tap -> Choose a creature in your graveyard and a creature in your opponen'ts graveyard. Put either onto the field under your opponent's control and the second under your control.

March 13, 2013 11:54 a.m.

OrgasmAndTea says... #32

[B][U]
[Void Spell]
Instant.
Counter target spell. You lose life equal to its converted mana cost.
"Beware the price of power."

March 13, 2013 11:55 a.m.

Weston Ayarza says... #33

++for OrgasmAndTea's idea.

I think we should do an instant that makes Punish Ignorance a viable spell to use in esper.Maybe like, UBW, Counter target spell, it's controller loses 2 life, and you gain 2.

March 13, 2013 12:10 p.m.

Zen_Toombs says... #34

++OrgasmAndTea. You're pretty fantastic.

I voted for enchantment, but if this is a representative sample it looks like Land is going to win.

March 13, 2013 12:16 p.m.

OrgasmAndTea says... #35

I saw folks talking about Counterspell earlier and just thought I'd suggest a possibly more balanced version. You know they'll never reprint Counterspell as it is...

A three colour spell seems a fair idea with so many three colour decks at the moment. I think typically an unrestricted counter spell will have at least [U][U] though. For a single blue you get things like Mana Leak etc. Maybe something like:

[U][B][W]
Extrasensory Deception
Counter target spell unless its controller pays [2]. Its controller loses 2 life and you gain 2 life.
Ignorance is blissfully exploitable

March 13, 2013 12:23 p.m.

Arachnarchist says... #36

@OrgasmAndTea: Previously, unrestricted hard counters did require a double blue in the mana cost. However with Psychic Strike in Gatecrash wizards has said they are moving to change the requirement to simply being two colored mana rather than two blue.

March 13, 2013 12:37 p.m.

OrgasmAndTea says... #37

I see. I thought Psychic Strike was just the exception since Dimir loves to counter stuff, and with that in mind [B][U] seems close to [U][U]. Basically, I saw Psychic Strike as a Dimir flavoured Cancel. Mystic Genesis, for example, still needs [U][U] plus a third [G], so... meh lol.

March 13, 2013 12:41 p.m.

Panda213 says... #38

Voted land just for the simple fact that you guys have some awesome ideas for a new land(s), hope the folks at wizards are paying attention :)

March 13, 2013 12:43 p.m.

Arachnarchist says... #39

From Mark Rosewater in the following article:

http://www.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/mm/232

"So, for a long time R&D has had a rule. If a card is a hard counter (defined as a counterspell that could counter any spell without any restriction) it has to have UU in the mana cost. The idea behind this rule is that counterspelling is very blue, so we don't want decks without enough commitment to blue playing hard counters.

During development, Erik Lauer came to me. The development team was interested in making Psychic Strike without UU. He argued that it would still have two colored mana so it wouldn't be easy to splash outside of a dedicated blue-black deck. We talked about it and decided that we would try a hard counter with two colored mana that weren't UU. So, depending on how this goes, it will influence the UU rule in the future. (Odds are it's going to help us start relaxing it a littlethe new provisional rule is hard counters require at least two colored mana, one of which must be blue.) "

March 13, 2013 12:51 p.m.

OrgasmAndTea says... #40

I think it works well for [B][U], but I'm not sure I'd like to see counterspells being thrown around willy nilly. I'd prefer the power of the counter go up to compensate, like Mystic Genesis.
Thanks for the article =)

March 13, 2013 12:54 p.m.

Lionvious says... #41

How about a Fog Land?

(Insert Name here)

Legendary,

1T

1T: Put a fog counter on this land, prevent all combat damage dealt to you this turn, you lose x Life where x is the number of counters on this land.

Might be a bit OP but could be fun maybe?

March 13, 2013 1:05 p.m.

Lionvious says... #42

Or maybe convert life loss to damage and add that it cant be prevented

March 13, 2013 1:07 p.m.

Rayenous says... #43

I think the Fog land is an interesting idea... having the life loss also makes it fairly balanced.

Bounce effects can keep the counters off, which might make it abusable... but at the same time having to use up your land play for the turn would usually hurt almost as much.

Perhaps adding the typical 'comes into play tapped' would help as well.

March 13, 2013 1:12 p.m.

Lionvious says... #44

Yea one of the guys at work was suggesting it would be good. Coming in tapped would make it more balance.

True things such Ghostly Flicker would make it a bit op, and you couldn't give it Shroud cause that's a bit much. But with the addition of the above comes in tapped would stop that a little bit.

Pithing Needle would be able to lock it down. With it being legendary as well you'd only be able to have 1.

March 13, 2013 1:18 p.m.

Tutor lands like Eye of Ugin are amazing! If there was a Mythic 'tribal tutor land' that looked like:

Haven of the Ancients

Legendary Land

ETB tapped; when Haven of the Ancients comes into play, name a Creature type

4, tap: Search your library for a creature of the chosen type and put it into your hand, then shuffle your library

THAT WOULD BE AWESOME!!!!

March 13, 2013 2:19 p.m.

Apoptosis says... #46

Fog Land? Sounds like we need them to reprint Maze of Ith. God I love that card.

March 13, 2013 2:35 p.m.

Apoptosis says... #47

@KrazyCaley I have a great idea how about:

Revive Ancestors

B

Instant

Target player draws three cards.

Ancestral Recall? Never heard of it. -Caley of the Crazed

Ok, seriously... how about:

Revive Ancestors

B3

Instant

Target player draws three cards

Miracle: B

... a modern version of a classic

March 13, 2013 2:56 p.m.

KrazyCaley says... #48

They kind of tried to do that with Ancestral Vision, and I felt that was a reasonable, balanced card. Yours seems good too; good ol' Miracle is a great way to balance things. Another way to do it would be this:

Ancestors' Circle - U

Enchantment

When AC enters the battlefield, draw a card. During your upkeep, draw a card. Every time you draw cards with AC, place that many forgetfulness counter on AC. When there are 3 or more forgetfulness counters on AC, sacrifice it.

March 13, 2013 3:01 p.m.

Rayenous says... #49

Thrull Parasite loves that idea.

March 13, 2013 3:13 p.m.

Apoptosis says... #50

KrazyCaley I had forgotten about Ancestral Vision, it came out while I was retired. Your version is really interesting, but my intuition is screaming that it's dying to be broken.

March 13, 2013 3:13 p.m.

This discussion has been closed