mtg, mtg cards, magic the gathering, gaming, geeks
The aim of the game is to get Jace out and use his zero ability to mill yourself to win. With a little help from Thought Scour and Increasing Confusion.
The clones are there to make copies of your Maniacs and/or useful/troublesome creatures your opponent is playing. Once they get wise to your game they'll most likely go on a heavy offensive to cut you down to zero before you can mill yourself. That's where Fog comes in and the Mana Leak /Unsummon was added for some basic control.
I unfortunately don't own all the cards to make this deck, but when I do I'll let you know how it plays (I really only need the Jace and Maniac cards).
I'm hoping it's as much of a blast as I suspect it to be.
I don't always build decks at 4am, but when I do I don't read the cards right aha.
my personal favorite laboratory maniac combo is with Seance . get both Mirror-Mad Phantasm and Laboratory Maniac into your graveyard via self mill, throw out a seance, seance the phantasm out on their turn, activate his ability to mill yourself out (since there is only 1 in your deck), and then seance the laboratory maniac on your turn at the beginning of your upkeep before you draw for the win.
I see one very major problem with this deck: if your opponent can get a Doom Blade , Go for the Throat , or any 2-damage card out, they can make you kill yourself by taking out the maniac right before you win, making you lose. Perhaps Swiftfoot Boots or Mask of Avacyn might help, or since you run green maybe card:Ranger's Guile could help mitigate that problem.
Nice. You should get Merfolk Looter in there, even as sideboard. it can activate the win at any time if you have milled out. you don't have to wait till they say go. There is a modern version of this that my friend plays in multiplayer that uses lab man, looter and Leveler he can net a turn six win (and very annoyed glares) in our games. otherwise, very nice deck.