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Ultimate Multiplayer Deck

Casual

Frostrix


Maybeboard

Enchantment (1)


A very early version of an idea I had for a budget multiplayer deck. The general idea is to use your opponents creatures to win you the game, while keeping the focus off of yourself.

Sheltering Ancient is a 2 drop 5/5 with trample, and the "downside" of this card is that it will boost opponents creatures rapidly. However, thanks to Vow of Flight or Vow of Wildness, those creatures will wipe out my other opponents without being a threat to me. (Freed from the real can also be placed on an opponents creature to keep it in check if I don't have one of my 8 vows)

Cytoplast Manipulator works with Sheltering Ancient to steal the creatures that are getting bigger and bigger from the counters, or just any creature that I want that has a 1/1 counter on it from Experiment Kraj, Fate transfer or any other source.

Both Vow of Wildness and Vow of Flight are key cards for this deck, they work perfectly in multiplayer because they allow your opponents to hurt each other, while you have immunity from attacks.

Experiment Kraj is a jack of all trades. He can be used to copy activated abilities, including cytoplast manipulators ability. Also, he can feeds counters onto my own creatures, or more importantly, my opponents creatures so that I can then steal them with Cytoplast Manipulator.

Aqueous Form is one of my answers for opponents who decide to save the creatures I beefed up for them to block. I considered splashing red to include cards that made creatures attack each turn if able, but I wanted to avoid a third color. Plus, being able to scry 1 each turn is huge for card maintenance.

Diplomatic Immunity simply makes my cytoplast manipulator and experiment kraj nearly untouchable by spells. Once I start taking creatures I really don't want to lose them all because my Cytoplast Manipulaor got shocked.

Freed from the real is just perfect for this deck. I can place it on my manipulator/kraj to untap him to use their abilities again or I can place it on my opponents creatures to keep them in check if they decide to attack me and don't have a vow on them.

Pemmin's Aura is similiar to Freed from the real, except I trade the tap ability of opponents creatures option for the ability to gain flying or shroud at will for one mana.

Bred from the hunt single handedly allows me to have good card draw, since most of my creatures will have counters and many will be unblockable / flying.

I am looking for suggestions to make this deck more ridiculous, while keeping in the theme of using opponents creatures to do my own dirty work. I am currenly looking for another creature like Sheltering Ancient that boosts my opponents creatures as a downside for a super powerful creature, while preferably staying in u/g.

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