Sideboard

Artifact (3)


Maybeboard

Sorcery (1)


B/W control with a bunch of artifacts and a gimmick where the elites destroy the world for their own selfish ends. Dispite the gimmick it actually works pretty well.

This deck has some good combos, with dark ritual giving you lots of good turn 1 options (my favorite being Castigate + Dark Ritual + Orzhov Signet , but Markov Patrician is pretty good, too). My general strategy is to cast Duress/Castigate on turn 1 or 2 if at all possible to give me a general idea of what to do on turns 3/4. I generally remove spells I dont like with Duress/Castigate and let my opponent cast permanents only to exile them at instant speed with Utter End, or in the case of creatures, Gild (which usually ends up letting me fire off Bleak Coven Vampires metalcraft ability. I've never lost a game where that ability triggered).

At the center of all of this is Obzedat, Ghost Council. I typically try to probe my opponent with Duress/Castigate before casting Obzedat. Its also nice to have a Whispersilk Cloak out to make him unblockable, even if you have to reattach it everytime he reenters the battlefield. Finally, once you manage to cast Obzedat, firing off Armageddon on your next turn will keep your life draining machine active while denying an opponent all their lands. The main combo I try to fire off is Obzedat, Ghost Council + Armageddon + Orzhov Signet + Whispersilk Cloak. If it goes perfectly it goes like this; Turns 1-3 put Orzhov Signet and Whispersilk Cloak on the field, turn 4 deploy Obzedat, turn 5 cast Armageddon, play a land, filter through the Signet, attach the Cloak and attack with Obzedat. Rinse and repeat 2-3 times and you win.

Suggestions

Updates Add

Comments

Date added 8 years
Last updated 8 years
Exclude colors URG
Splash colors W
Key combos
Legality

This deck is Casual legal.

Rarity (main - side)

13 - 6 Rares

14 - 3 Uncommons

19 - 0 Commons

Cards 60
Avg. CMC 3.00
Tokens Gold
Votes
Ignored suggestions
Shared with
Views