December 3, 2016 8:53 p.m.
Sorry for being an asshole, but it is Kaladesh :/
December 3, 2016 9:16 p.m.
Thank you not the best at spelling @CthulhusNo1FavCultist
December 3, 2016 9:54 p.m.
Sorry for not doing this earlier, but Oviya Pashiri, Sage Lifecrafter seems amazing. Not only does the legend rule help you if you have Bloodbriar on the battlefield, but she also pumps out artifacts to sac.
Inventors' Fair also gets sacrificed w/ the legend rule and can tutor for artifacts if you have enough clues.
Traverse the Ulvenwald is possibly good. I mean, it is technically possible to get delirium. If you were to play this, it should probably go in for an enchantment, creature, or land.
December 3, 2016 10:48 p.m.
December 3, 2016 10:57 p.m.
Animation module and syndicate trafficker can be pretty crazy. Especially with a marionette master or a bloodbriar on the field. Drana of malikir also would work great! Don't forget cultivators caravan for some extra mana ramp.
December 4, 2016 7:35 a.m.
Also animation module triggers for each permanent getting a +1+1 counter.
December 4, 2016 7:40 a.m.
I like this deck. I've always seen it with the Fabricate mechanic, and the clues are an addition, but full Clues. I'm looking for something to add... but you seem to have covered all bases... so +1 from me.
I'm going to suggest something... not because you need it, but because... well... I like the card, it fits, and when I build this (because I think I will since I have all the cards, I'll probably want to fit it in.)
Look how cute it is! Look at it!
December 4, 2016 11:03 p.m.
December 5, 2016 3:55 a.m.
Ulvenwald Mysteries seems like it would be a better choice over Weirding Wood. It gives you a tonne of clues and gives you a 1/1 when you sac a clue, I'd only play 3 thought. Maybe play Verdurous Gearhulk as a one off.
December 5, 2016 8:08 a.m.
perhaps Aetherworks Marvel as long as the clues go to the graveyard before leaving the game which i believe they do. I understand Tamiyo's Journal is only 3 clues however this would trigger off your creatures also. and you could also trigger off Evolving Wilds.
December 5, 2016 8:38 a.m.
I would probably add some control in the sideboard tho, some destroy creatures since you have black in there already.
Great build! +1
December 5, 2016 11:08 a.m.
yeah it does look fun had to make one myself with a flare
December 5, 2016 12:01 p.m.
Thank you for all of the responses and suggestions.
December 6, 2016 5:38 p.m.
great looking deck, one problem though, you have 19 cards in your sideboard. limit is 15.
December 7, 2016 12:33 a.m.
When I played a Varient of this deck a month ago one of the biggest things that sucked was blockers. Trample with nature's way is awesome thanks!
December 7, 2016 5:24 p.m.
December 8, 2016 9:37 a.m.
I know I took it out to play test it without it and it worked without it but it is useful for late game so I think I will be putting it back in
December 8, 2016 9:56 a.m.
had you considered adding any large creatures such as Emrakul, the Promised End?
you could potentially play it by turn 5 with Briarbridge Patrol ability if you had the perfect play.
December 12, 2016 3:41 a.m.
This deck is fantastic. I built a much worse version myself and already have plans to improve. I hope you don't mind I referenced it in a /r/CasualMTG. Complete credit to you I was just up to discuss the potential here because I am really impressed. +1 to you! ;)
December 12, 2016 4:46 a.m.
darklinglion398 what would the play be that would let me do that by turn five
AnexRev216 I'm glad you like the deck. Of course use the deck
December 12, 2016 7:56 a.m.
I may be wrong on this because I'm unsure if you can activate Syndicate Trafficker's sacrificing ability more than once a turn but potentially,
T1: land of any kind
T2: land (preferably your other color), then Syndicate Trafficker
T3: land, then Tireless Tracker
T4: land giving first clue, then Briarbridge Patrol
T5: land giving second clue, Confront the Unknown on any creature giving your 3rd clue, use Syndicate Trafficker to sacrifice all 3 clues (3 mana cost) leaving 1 open, and then on your end-step since you sacrificed all 3 clues Briarbridge Patrol activates.
Its a long shot and would rely on card draw being perfect, as it uses 10 cards including whatever big creature chosen. And with no mulligans you would potentially have 11 cards if you're on the play and 12 if you take the draw in the beginning.
It would be much more realistic to play a big creature off this effect with Tamiyo's Journal mid to late in the game since the journal would let you both fetch the creature of choice and sacrifice the clues in the process.
December 12, 2016 5:54 p.m.
I never thought of that!! It's interesting and I would have to try it out to see if it would work
December 12, 2016 6:27 p.m.
All I can say is that I love this deck so much. After extensive playtesting I think I'll use this idea to develop my own version. Hope that's okay? +1 From me
December 13, 2016 7:16 p.m.
darklinglion398 while + can bring out Emrakul, the Promised End early, you won't get it's 'cast' effect - taking contol of opponent's turn - because it was put onto the battlefield instead of being cast.
reber88 unfortunately clues don't go to the graveyard.
December 14, 2016 12:39 p.m.
whompkin: yes they do. Tokens do hit the graveyard, they just aren't there after hitting because there is no card.
Comprehensive Rules 110.5f entry:A token thats phased out, or thats in a zone other than the battlefield, ceases to exist. This is a state-based action; see rule 704. (Note that if a token changes zones, applicable triggered abilities will trigger before the token ceases to exist.)
December 14, 2016 2:26 p.m.
In general really god. I still wonder why you have the sideboard as it is. 2x Aetherborn Marauder 2x Briarbridge Patrol 2x Byway Courier those three won't make that much of a different if you add more of them especially Briabridge Patrol and Byway Courier. The Sideboard should help against different situations like backup plan for other Decks. Aetherborn Marauder is nice for gaining life back and I can understand if you say. Maybe I want a third of them for this game because I really need to draw it this round. One more Blossoming Defense defense should be in there because Eldrazi removal spells don't care about indestructible. Scrapheap Scrounger this little guy can deal a lot of damage being a 3/2 on turn 2. It's really nice that you can use him if he and another creature is in your graveyard because you can pay 2B and exil another creature to activate the Syndicate Trafficker ability. This helps alot if your opponent has Field Whipes because most creatures won't survive it except Syndicate Trafficker. And it helps you get the deathtouch for Deathcap Cultivator because it's both an Artifact and a creature. Next addition could be Rush of Vitality because it can restor a lot of life while protecting a strong creature. And a card to destroy/remove a really strong hitter like a Gearhulk or Eldrazi would be good. Your only removal spell is Nature's Way, which is strong because you do more than just kill a creature but a simple Murder or Oblivion Strike get the job done for sure. Like killing Emrakul. I hope my Sideboard suggestions helped. Have fun with your deck ;)
December 14, 2016 8:15 p.m.
Hey, saw this deck in tops, and it really caught my eye. I noticed you are running the + combo. You see, I have experience running this combo in standard (see my deck: Blue's Clues (SOI STANDARD)) and I have a few tips. First of all, don't bother. I'm serious. I have tried time and time again to get it to work in standard, and it never quite got there. Perhaps it's because it's a two-card combo with a four and five mana card; perhaps it needs to survive a few turns to even do anything. And even when (if) it does anything, it's underwhelming. In practice, you've wasted card advantage and tempo to cheat a fatty onto the board. With a hyper-efficient, hyper-aggressive meta such as this one, I cannot see the combo working. Period. If you INSIST on running it, I suggest you use it more as a value engine. In the current state of your deck, it's doing what? Cheating out a 6-drop? What's the point? If you are going to use that much tempo for the sake of a discount on mana, you better at least make it worth your while. For this purpose, I would suggest running something like a Noxious Gearhulk or two, which is good even without the combo. Or, if you're the "go big or go home" type, run something like an Ulamog, the Ceaseless Hunger (I would not recommend this) As for the rest of the deck, I don't really like Byway Courier and Aetherborn Marauder, as they are substandard creatures with limited synergy with your deck. Speaking of synergy, I would focus more on it in this deck. Judging by the fact that this deck is budget, synergy is key to ANY form of success against a T1 deck. Your deck seems torn between two decks right now: a GB Sacrifice/Delirium Deck, and a GB Artifact Aggro deck. If you want the Delirium deck, I'd suggest looking at lists like this. As for the GB artifact deck (which you seem to be leaning towards), I would suggest a more aggressive deck, with Deathcap Cultivators, Bloodbriars and Tamiyo's Journals replaced with stuff like Scrapheap Scrounger and Weaponcraft Enthusiast. You could also go for a more midrange approach, playing mana-rocks and keeping control with efficient removal until you play a Metalwork Colossus. This is the kind of deck I would cut the pump spells for (in addition to non-artifact synergy cards) for stuff like Murder and Noxious Gearhulk. Anyways, sorry for rambling. I wish you future deckbuilding success!
P.S. Weirding Wood sucks. Get rid of it.
December 14, 2016 9:13 p.m.
P.P.S. Misc suggestions for you:
December 14, 2016 9:16 p.m.
Man, how is this deck not running Winding Constrictor?
March 16, 2017 9:32 a.m.
March 16, 2017 3:41 p.m.
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|Date added||7 months|
|Last updated||7 months|
This deck is Standard legal.
|Folders||possible future decks, check again, Cool decks , ideas, Green / Black creature based, Standard, like this deck, Ideas, BG Golgari, Standard, See all 41|
|Top rank||#1 on 2016-12-12|