A typical mono-red burn with Abbot of Keral Keep replacing the usual Magma Jet.
Scenario Below: You are manascrewed Post Mulligan. 4 Mountains, 2 Lightning Bolt in hand.
Magma Jet Scenario:
Turn 1: Mountain, Lightning Bolt - O 17 Life
Turn 2: Mountain, top-deck Magma Jet, Scry 2 Lands to bottom - O 15 Life
Turn 3: Mountain, Lightning Bolt, top-deck Lightning Bolt - O 9 Life
Turn 4: Mountain, top-deck Magma Jet, Scry 2 Lands to bottom - O 9 Life
Turn 5: top-deck Lightning Bolt - O 6 Life
In this Scenario, it will take at LEAST 2 more turns to win.
By this point, you're probably dead. Abbot can lead to consistency should your creatures not come into your hand.
Scenario Below: You are manascrewed Post Mulligan. 4 Mountains, 2 Lightning Bolts in hand.
Turn 1: Mountain, Lightning Bolt - O 17 Life
Turn 2: (draw Abbot) Mountain, Lightning Bolt - O 14 Life
Turn 3: (draw Abbot) Mountain, Abbot 1, top-deck Lightning Bolt - O 11 Life
Turn 4: Mountain, Abbot 2, top-deck Lightning Bolt, Abbot 1 Attacks - O 5 Life
At this point, you have 2 Abbots on the field and your opponent is at 5 vs 6 life. It would be possible to win next turn with a Lava Spike if your opponent could only block 1 Abbot. This showcases how any immediate damage drawbacks are overshadowed by it's greater consistency and potential for more damage. In a match where you have drawn too few lands, it can help you by putting a land out that turn, letting you play any burn you might have in hand.
Important Quandaries:
Shocks and Spark Elemental* do not appear to be most optimal
*removed
Edit 1: 4x Spark Elemental replaced with 4x Searing Blaze 2x Searing Blaze in sideboard replaced with 2x Grim Lavamancer. Grim Lavamancer might eventually make it into the deck as a mainstay, potentially as 2x Grim Lavamancer replacing 2x Abbot of Keral Keep.