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Crab Tribal is a midrange-ish archetype, hoping to stall out the early game with big butts, and eventually resolving an Assault Formation or Huatli, the Sun's Heart for big swings. If all else fails, however, the incidental mill provided by your early crabs and land drops should help burn a few of your opponents key pieces. Obviously a bit weak to Dredge (or any real deck for that matter) but it's a semi viable crab deck.

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It's been awhile, but Zendikar Rising gives me entirely new carbs to work with, added Ruin Crab and Charix, the Raging Isle

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