Making Eight-and-a-Half-Tails Great Again!

Commander / EDH* Siq6Six

SCORE: 31 | 94 COMMENTS | 19880 VIEWS | IN 21 FOLDERS


More updates —Dec. 6, 2015

I haven't been playing this deck much because my group just started a mini league. We each bought a C15, and are now playing that each week. Restricting ourselves to just 2 changes per week. It's been fun. Nobody is getting crazy powerful. (I'm chose Boros, Gisela as my commander.)

I've also been thinking about Sword of War and Peace a lot lately. I've found it handy having the protection up on 8.5. He's a bit mana hungry sometimes. A bit extra life gain could come in handy too.

Just placed an order for Mind's Eye. Now I need to find a place for it. Considering yanking the cat, Leonin Abunas.

ComradeJim270 says... #1

I don't want to sound mean here so please don't take this the wrong way: you should be sure your decks are labeled properly to avoid confusing people and also to get more help with them.

This is not a Tron deck. Tron is a Modern deck using the three Urza lands to produce large amounts of colorless mana and play huge threats early. It's not actually a voltron deck either since you're putting equipment on lots of creatures, as opposed to suiting up your commander.

What you've got here is an equipment-themed EDH, and that's fun. I think you've got some fun toys here. Even Worldslayer. Sticking that on Avacyn is pretty funny. Like any mono-white EDH deck you've got a problem with card draw. I'd advise adding Mentor of the Meek. For the rest you'll need to rely on artifacts. Mind's Eye, Tower of Fortunes, Loreseeker's Stone, Staff of Nin, Jayemdae Tome, etc. You can also run Enlightened Tutor and Idyllic Tutor, stuff like that. I think these will all help your deck perform more consistently.

October 7, 2015 1:21 a.m.

Siq6Six says... #2

ComradeJim270, thanks for your input. I'd consider "Tron" a shortcut for both UrzaTron & Voltron, mostly dependent to which format your discussing. At least it sure is at my local LGS. In consideration, I pulled the tag, as I do think Modern UrzaTron is more popular and more likely what people are thinking when they look for Tron. I do suit up 8.5 in good ol' Voltron fashion. It's often the route I go when I play 1 on 1. The deck mostly sees 4 player games, so while that's a clear option it needs alternate methods of attack. As well as a way to not become irrelevant late game since that's where the matches go.

Anyways, Worldslayer was pulled, once again. I had to make room for Champion's Helm. Like Cataclysm it's one of those love-hate cards. Sometimes it arrives at the perfect time. Others, it's dead because it would do more harm than good.

Card draw hasn't been a big a problem. There is often somebody playing Group Hugs. If not I've got Miko, Scroll Rack, Puresteel. That, plus the potential GY recursion, the equipment tutor, land tutor (just slotted Thawing Glaciers in, pulling Tectonic Edge). I feel that things are in a good place. I don't want to push my mana curve too much higher than it is, so I'm trying to be careful with the inclusions I bring. Mentor of the Meek is something to consider. While he doesn't hit all the time, I do have 12 creatures which could possibly activate the card draw. That and potential (all be it rare) tokens via Nahiri. I'd probably slot it in place of Anafenza, Kin-Tree Spirit. She's been in because I love the art, but her ability is decent all game long.

I haven't had the time to update my deck list after the most recent changes. Maybe I'll get to that tonight.

October 12, 2015 2:53 p.m.

ComradeJim270 says... #3

The thing with group hug is that it's also helping your opponents. That's why in many groups, playing that archetype paints a huge target on your head.

You want to draw more cards so you come out on top. Everyone who's not playing mono-white has an edge on you here. Mind's Eye is especially helpful here because it means that when someone draws your opponents cards, you get more cards than any one of them. Loreseeker's Stone is also very good for refueling later in the game.

A good rule of thumb is about 10% of your deck should be draw or tutors. That will give you more consistency and staying power.

October 12, 2015 10:20 p.m.