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-4 Giant Growth -4 Selesnya Charm +4 Ethereal Armor +4 Abundant Growth Also it wouldn't hurt to add in 1-2 Gavony Township. Card draw/advantage is always an issue for G/W so Abundant Growth will help your ramp plus get you some draw. Just cast it on an untapped land so you don't lose your land you spend to cast it for the turn. Abundant Growth also feeds Ethereal Armor. Oblivion Ring is best in the sideboard to understand your opponents deck first game. No reason to kill your synergy in your deck by crippling it by 4 slots for Oblivion Ring. Also I prefer Nevermore over Oblivion Ring. Nevermore still at least forces your opponent to cast the spell vs. getting it back instantly for free when Oblivion Ring goes away. Also Nevermore deals with come into play abilities as well such as Acidic Slime for example. No need to get 2 lands destroyed when you could have stopped it all together with Nevermore. Farseek is not needed unless your running 3 colors, no need to run it when your only going for Temple Garden. I would probably drop Farseek for 2 more Wolfir Silverheart as stated before by iOnlyUseBigGuns. I would drop the 4x Call of the Conclave in your sideboard for 4x Loxodon Smiter. they cant be countered plus a 4/4 beat stick for 3, come in for free from Liliana of the Veil and there is a lot more advantages to a physical creature then a token. Other cards to consider might be Revenge of the Hunted and Champion of Lambholt
@Enyeto 4x Rancor + 4x Ethereal Armor + 4x Abundant Growth would make 12 enchantments or 32% of his deck enchantments not counting his land. If he ran that he would be more then supported, especially cause he could always draw into another Ethereal Armor off of the Abundant Growth to just make his creature that more disgusting for only 2 mana.
Sure does. But the point of his deck was to have combat tricks and double-strike. If you put 8 more enchants in there, it will drive away from his intention. Whereas putting in some dual lands with red and white or green and red, he can use Ghor-Clan Rampager and Kessig Wolf Run to get a bigger bang out of his double-strike guys.
With those two, he can make anything an instant threat and always connect, plus have an alternate creature to play. Rancor and Kessig Wolf Run make sure you always connect to the player. Naya is really the best vantage point for a double strike bloodrush combo.
He's trying to get:T1: Fencing Ace
T2: Attack, bloodrush and hit for 8, or 10 with Ghor-Clan Rampager.
Thanks for all the comments guys, I appreciate feedback! The deck is really designed to clean up turn 4 or 5, using battle tricks when they decide not to block (if they have creatures)I thought about Naya, but the mana-base alone is too costly for my taste. Usually by turn three in this deck (or on turn three) I end up swinging for ~18 using Boros Elite soulbonded to silverblade paladin, which is fun. My goal was to build a semi-budget deck that would be un-expected at FNM. The reason I only run 4 rancor is because it gives trample and bounces to your hand. Any other enchants (unless they give bloodrush) I just dont see the point of.
@Enyeto to bad your now looking at $160 now just in 4x Stomping Ground and 4x Sacred Foundry. Clifftop Retreat is not that much less either. At least Rootbound Crag is cheep Lolz. I understand what you mean though. Its like the old saying when it comes to magic, "With great decks comes great financial burden"