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Charge Up and Charge In (R/G Aggro, Budget)

Standard* Aggro Budget

Saintamus


This is the first deck I've pre-planned and built hoping to get some feedback and suggestions before i actually buy it.

The goal is a budget Red-Green deck geared towards getting quick, cheap creatures out, sometimes even with Dash, buffing them with enchants/sorceries/instants to get some quick heavy damage early game. Also have some cheap instant creature/player damage for creature removal and as a back up.

e.g.

Turn 1: Monastery Swiftspear swing for 1

Turn 2: Titanic Growth on Monastery Swiftspear Swing for 6

Turn 3: Temur Battle Rage + Titan's Strength on Monastery Swiftspear swing for 12

After extensively playtesting the deck with the current build it's very consistent, average of turn 5 win, only a few occasions of turn 6 with and with a few earlier wins, of course this will vary with opponent. The Goblins in the deck provide some good late game capabilities too, allowing my to populate the board and deal unavoidable damage with Impact Tremors.

Not much to it after that, but like i said I'm fairly new to deck building for Standard. Also haven't thought much about what lands to use so need someone to advise and suggest there!!

Any feedback, suggestions or upvote is greatly appreciated!

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Date added 8 years
Last updated 8 years
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

9 - 0 Rares

8 - 0 Uncommons

25 - 0 Commons

Cards 60
Avg. CMC 1.98
Tokens Dragon 4/4 R, Goblin 1/1 R
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