Red/blue counterburn is the name of the game. Burn spells are fun, and with a Guttersnipe or Lectrostatic Field, all your counters and draws will burn too!

Still working on the balance. There's a lot of parts in play, and it's tricky to know exactly how far to go with anything.

(I'm almost certain this would work much better as a mono-red deck, but I really really want to play red/blue.)

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