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Instant (3)

Sorcery (3)


Dimir mid-range amass looking to control early game with disruption and removal and win the game by making a large menace hexproof army token and using the plains walkers

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Date added 4 years
Last updated 4 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

21 - 0 Rares

17 - 3 Uncommons

0 - 3 Commons

Cards 61
Avg. CMC 2.97
Tokens Nightmare 2/3 UB, Zombie 2/2 B, Zombie Army 0/0 B
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