Not as fast/aggro as I'd like, but definitely goes 0-100 around turn 5/6. Almost all creatures create tokens via attacking (or dying, in the instance of Hunted Witness , the designated block fodder). The main combo of this whole deck is getting Divine Visitation on the field, to turn every token into a 4/4 Angel. Windbrisk Heights can really help get that out there asap, with 3 creatures attacking (and thereby instantly getting Angels on the field). Another neat combo would be the Combat Celebrant s paired with Launch the Fleet , especially with DV in play. The Celebrants give additional combat phases, while the Launches make (potentially) everything create additional tokens until end of turn. 2 or 3 Celebrants could create 2 or 3 additional phases worth of tokens, on top of the tokens created from other sources. Impact Tremors is in there for funsies, cuz every token would trigger its ability, providing consistent damage. Glory of Warfare for the extra power/toughness. Not a super necessary card, but don't know what to swap it out for. Also threw in Iroas, God of Victory for game ending shenanigans, giving everything menace and immune to combat damage when attacking.

Seeking input.

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Date added 5 years
Last updated 4 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

18 - 0 Rares

14 - 0 Uncommons

4 - 0 Commons

Cards 58
Avg. CMC 3.05
Tokens Goblin 1/1 R, Soldier 1/1 W, Soldier 1/1 W w/ Lifelink
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