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Enchantment Control

Modern*

LeGiTxHERO


Not meant to be competitive and technically not leagal due to one joke card. However, everyone I play says it's cool because it's a 1 Mana journey to nowhere but it can be removed by rolling doubles so it's balanced and not crazy.

Plus grasp of fate should be a side board for when I play casual modern multiplayer games in my cube. Becomes very useful at controlling multiple big threats and play political.

The objective is turn 3 play Mesa enchantress and then proceed to control the board and draw for fun. I accumulate lands and enchantments fast.

Sometimes I stabilize at 1-5 live and it goes in my favor after I exile everything and get a sphere of safety online.

Let me know if I missed anything that might make it better. I was looking at something that might give my permanents indestructible.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

18 - 0 Rares

17 - 0 Uncommons

3 - 0 Commons

Cards 66
Avg. CMC 3.36
Tokens Angel 4/4 W, Angel of Sanctions 3/4 W
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